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== Units ==
== Units == <!--T:1-->


WarExpand fields land, sea and air units. Each unit is trained at a production building, consumes a specific ammunition in combat, and comes in numbered tiers whose stats (attack, defense, speed, range, volume, build time, cost, upkeep) are read from the game database.
<!--T:2-->
WarExpand fields land, sea and air units. Each unit is trained at a production building, consumes a specific ammunition in combat, and comes in numbered tiers with their own attack, defense, speed, range, volume, build time, cost and upkeep.


=== Tiers ===
=== Tiers === <!--T:3-->


<!--T:4-->
Every unit starts at '''Tier 1'''. Higher tiers are unlocked through [[Research|research]] and improve the unit's stats; the in-game unit panel shows one tier at a time, and each unit page here has a table comparing all tiers.
Every unit starts at '''Tier 1'''. Higher tiers are unlocked through [[Research|research]] and improve the unit's stats; the in-game unit panel shows one tier at a time, and each unit page here has a table comparing all tiers.


=== Land ===
=== Land === <!--T:5-->


<!--T:6-->
* [[Light Infantry]]
* [[Light Infantry]]
* [[Heavy Infantry]]
* [[Heavy Infantry]]
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* [[Griffon]]
* [[Griffon]]


=== Sea ===
=== Sea === <!--T:7-->


<!--T:8-->
* [[Warship]]
* [[Warship]]
* [[Destroyer]]
* [[Destroyer]]
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* [[Aircraft Carrier]]
* [[Aircraft Carrier]]


=== Air ===
=== Air === <!--T:9-->


<!--T:10-->
* [[Jet Fighter]]
* [[Jet Fighter]]
* [[Plane Cargo]]
* [[Plane Cargo]]
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* [[AWACS]]
* [[AWACS]]


== Counters ==
== Counters == <!--T:11-->


<!--T:12-->
A '''hard-countered''' unit takes extra losses and cannot retaliate against the unit countering it. Jet fighters engage the units they counter exclusively. Everything not listed here trades on raw stats.
A '''hard-countered''' unit takes extra losses and cannot retaliate against the unit countering it. Jet fighters engage the units they counter exclusively. Everything not listed here trades on raw stats.


<!--T:13-->
{| class="wikitable"
{| class="wikitable"
! Unit !! Hard-counters !! Countered by
! Unit !! Hard-counters !! Countered by
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|}
|}


== Bombardment ==
== Bombardment == <!--T:14-->


<!--T:15-->
These units attack automatically from range on a 15-minute cycle instead of engaging directly. See [[Bombardment]].
These units attack automatically from range on a 15-minute cycle instead of engaging directly. See [[Bombardment]].


<!--T:16-->
* [[Artillery]]: while idle, projects a 30 km strike zone and bombards every enemy or neutral army inside it every 15 minutes. Only artillery can return fire against it.
* [[Artillery]]: while idle, projects a 30 km strike zone and bombards every enemy or neutral army inside it every 15 minutes. Only artillery can return fire against it.
* [[Jet Fighter]]: bombards enemy armies within 12.5 km every 15 minutes, even while moving. Only Anti-Air and Frigates can return fire against it.
* [[Jet Fighter]]: bombards enemy armies within 12.5 km every 15 minutes, even while moving. Only Anti-Air and Frigates can return fire against it.
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* [[B2 Bomber]]: bombards hostile land armies within 25 km every 15 minutes, even while moving. Only Anti-Air can return fire against it.
* [[B2 Bomber]]: bombards hostile land armies within 25 km every 15 minutes, even while moving. Only Anti-Air can return fire against it.


== Stealth and detection ==
== Stealth and detection == <!--T:17-->


<!--T:18-->
Covert units are invisible to enemies while the army contains only covert units; detectors roll to reveal them once per 10-minute scan. See [[Stealth and Detection]].
Covert units are invisible to enemies while the army contains only covert units; detectors roll to reveal them once per 10-minute scan. See [[Stealth and Detection]].


<!--T:19-->
{| class="wikitable"
{| class="wikitable"
! Domain !! Covert units !! Detectors
! Domain !! Covert units !! Detectors
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|}
|}


== Transports ==
== Transports == <!--T:20-->


<!--T:21-->
Cargo is a m³ budget: each carried unit consumes space equal to its volume.
Cargo is a m³ budget: each carried unit consumes space equal to its volume.


<!--T:22-->
* [[Naval Cargo]]: carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).
* [[Naval Cargo]]: carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).
* [[Plane Cargo]]: carries land and support units, up to its cargo volume (a m³ budget).
* [[Plane Cargo]]: carries land and support units, up to its cargo volume (a m³ budget).
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* [[Stealth Helicopter]]: carries ghost infantry only, up to its cargo volume.
* [[Stealth Helicopter]]: carries ghost infantry only, up to its cargo volume.


== Stances ==
== Stances == <!--T:23-->


<!--T:24-->
Every army has a stance that decides when it fights:
Every army has a stance that decides when it fights:


<!--T:25-->
* '''Attack''', engages any hostile army in range or on its node.
* '''Attack''', engages any hostile army in range or on its node.
* '''Defensive''', never starts a fight, only fires back when attacked.
* '''Defensive''', never starts a fight, only fires back when attacked.

Latest revision as of 07:48, 29 August 2026

Units

WarExpand fields land, sea and air units. Each unit is trained at a production building, consumes a specific ammunition in combat, and comes in numbered tiers with their own attack, defense, speed, range, volume, build time, cost and upkeep.

Tiers

Every unit starts at Tier 1. Higher tiers are unlocked through research and improve the unit's stats; the in-game unit panel shows one tier at a time, and each unit page here has a table comparing all tiers.

Land

Sea

Air

Counters

A hard-countered unit takes extra losses and cannot retaliate against the unit countering it. Jet fighters engage the units they counter exclusively. Everything not listed here trades on raw stats.

Unit Hard-counters Countered by
Light Tank , Jet Fighter
Heavy Tank , Jet Fighter
Anti-Air Jet Fighter, Plane Cargo -
Warship , Submarine, Jet Fighter
Destroyer Submarine Jet Fighter
Frigate Jet Fighter, Plane Cargo Jet Fighter
Submarine Warship Destroyer
Jet Fighter Light Tank, Heavy Tank, Warship, Destroyer, Frigate Anti-Air, Frigate
Plane Cargo , Anti-Air, Frigate

Bombardment

These units attack automatically from range on a 15-minute cycle instead of engaging directly. See Bombardment.

  • Artillery: while idle, projects a 30 km strike zone and bombards every enemy or neutral army inside it every 15 minutes. Only artillery can return fire against it.
  • Jet Fighter: bombards enemy armies within 12.5 km every 15 minutes, even while moving. Only Anti-Air and Frigates can return fire against it.
  • Anti-Air: automatically bombards hostile aircraft within 50 km every 15 minutes.
  • B2 Bomber: bombards hostile land armies within 25 km every 15 minutes, even while moving. Only Anti-Air can return fire against it.

Stealth and detection

Covert units are invisible to enemies while the army contains only covert units; detectors roll to reveal them once per 10-minute scan. See Stealth and Detection.

Domain Covert units Detectors
Land Ghost Infantry, Griffon Scout Vehicle, AWACS, Strategic Radar
Sea Submarine Destroyer, AWACS, Strategic Radar
Air Stealth Helicopter, B2 Bomber Recon Drone, AWACS, Strategic Radar

Transports

Cargo is a m³ budget: each carried unit consumes space equal to its volume.

  • Naval Cargo: carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).
  • Plane Cargo: carries land and support units, up to its cargo volume (a m³ budget).
  • Aircraft Carrier: carries jet fighters, up to its cargo volume (a m³ budget).
  • Griffon: carries ghost infantry only, up to its cargo volume.
  • Stealth Helicopter: carries ghost infantry only, up to its cargo volume.

Stances

Every army has a stance that decides when it fights:

  • Attack, engages any hostile army in range or on its node.
  • Defensive, never starts a fight, only fires back when attacked.
  • Passive, never fights, not even in retaliation (it can still take losses).