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Light Tank

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Light Tank (tier 1)
Domain land
Tiers 5 (see all tiers)
Attack 34
Defense 28
Speed 48
Volume 45
Build time 420
Cost 100 money, 50 food, 100 metal, 50 petrol
Upkeep 10 money, 5 food, 10 metal, 5 petrol

Light Tank

Fast armoured vehicle for land pushes. Strong against infantry, but hard-countered by jet fighters.

Domain: Land · Role: Line combat · Ammunition: Light Tank Shells

Stats

Higher tiers of the Light Tank are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


Light Tank: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 34 45 59 78 103
Defense 28 36 47 60 78
Speed 48 48 48 48 48
Volume 45 45 45 45 45
Build time 420 496 585 690 814
Cost 100 money, 50 food, 100 metal, 50 petrol 100 money, 60 food, 60 metal, 60 petrol 120 money, 70 food, 70 metal, 70 petrol 140 money, 80 food, 80 metal, 80 petrol 150 money, 90 food, 90 metal, 90 petrol
Upkeep 10 money, 5 food, 10 metal, 5 petrol 10 money, 6 food, 6 metal, 6 petrol 12 money, 7 food, 7 metal, 7 petrol 14 money, 8 food, 8 metal, 8 petrol 15 money, 9 food, 9 metal, 9 petrol

Counters

Jet fighters engage the units they counter exclusively, so light tank draws their fire away from the rest of the army.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Tank Factory. Build time, cost and upkeep depend on the tier (see Stats).

In combat Light Tank expends Light Tank Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.

To cross water, load it aboard a Naval Cargo or Plane Cargo.

Tips

  • Hard-countered by jet fighters, which engage it exclusively. Escort tank columns with Anti-Air (50 km umbrella, returns fire).
  • Strong against infantry: use it to break infantry garrisons rather than to trade with other armour.

See also