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Plane Cargo

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Plane Cargo (tier 1)
Domain air
Tiers 5 (see all tiers)
Attack 0
Defense 25
Speed 72
Volume 600
Cargo capacity 1800
Build time 820
Cost 120 money, 50 food, 90 metal, 90 petrol
Upkeep 12 money, 5 food, 9 metal, 9 petrol

Plane Cargo

Air transport that airlifts land and support units over any terrain.

Domain: Air · Role: Transport · Ammunition: none

Stats

Higher tiers of the Plane Cargo are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


Plane Cargo: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 0 0 0 0 0
Defense 25 33 44 58 76
Speed 72 72 72 72 72
Volume 600 600 600 600 600
Cargo capacity 1800 1800 1800 1800 1800
Build time 820 968 1142 1347 1590
Cost 120 money, 50 food, 90 metal, 90 petrol 140 money, 60 food, 100 metal, 100 petrol 160 money, 60 food, 120 metal, 120 petrol 190 money, 70 food, 140 metal, 140 petrol 220 money, 80 food, 160 metal, 160 petrol
Upkeep 12 money, 5 food, 9 metal, 9 petrol 14 money, 6 food, 10 metal, 10 petrol 16 money, 6 food, 12 metal, 12 petrol 19 money, 7 food, 14 metal, 14 petrol 22 money, 8 food, 16 metal, 16 petrol

Abilities

  • Carries units up to its cargo volume (a m³ budget).
  • Countered by Anti-Air and Frigates.

Counters

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Aircraft Factory. Build time, cost and upkeep depend on the tier (see Stats).

Plane Cargo uses no ammunition.

Movement and transport

As an air unit it can fly over any terrain, land or sea, within its air range.

It carries land and support units, up to its cargo volume (a m³ budget).

Tips

  • Countered by Anti-Air and Frigates: route airlifts around them.
  • Cargo is a m³ budget; each unit consumes space equal to its volume.

See also