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Missions

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Missions

Missions are operations posted by a country's Ministry of Intelligence for its citizens, with a reward paid on completion.

How they work

  • The government posts a mission from a pool of mission types, sets its target (a district, a hostile army, or nationwide) and a reward. The reward is escrowed from the national wallet when the mission is posted, so the wallet must be able to afford it.
  • Missions expire; some are flagged urgent.
  • The player who completes a mission is credited and receives the reward. Missions completed is a ranking metric.
  • Intelligence gathered by missions and spies is filed in the ministry archive of intelligence reports.

Mission types

Mission Objective
Infiltration Move a covert army to the targeted enemy district and hold it for the required time without being detected.
Ghost Delivery Transport Ghost Infantry by Griffon or Stealth Helicopter into the targeted enemy district and unload them.
Deep Strike Get a B2 to bombard an army inside the targeted enemy country, at least the required distance past the border.
Silent Passage Cross the targeted enemy country border-to-border with a covert army, without a single detection.
Shadow Escort Keep a submarine covert within range of the targeted hostile fleet for the required time.
Counter-Intelligence Successfully detect the required number of covert enemy armies before the mission expires.
Radar Net Achieve Strategic Radar coverage over the required number of your border districts (build or upgrade radars).
Sub Hunt Detect an enemy submarine with a Destroyer or AWACS.
Interception Destroy the army your country revealed before its 30-min reveal expires.
Decapitation Wipe the targeted revealed covert army entirely.
Patrol Contract Keep an AWACS airborne over the targeted zone for the required duration.

See also