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Griffon

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Griffon (tier 1)
Domain land
Tiers 5 (see all tiers)
Attack 30
Defense 26
Speed 56
Volume 30
Cargo capacity 24
Build time 550
Cost 90 money, 40 food, 70 metal, 70 petrol
Upkeep 9 money, 4 food, 7 metal, 7 petrol

Griffon

Stealth fighting vehicle that fights like a light tank and carries a squad of ghost infantry.

Domain: Land · Role: Covert · Transport · Ammunition: Rocket Pods

Stats

Griffon comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


Griffon: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 30 40 53 70 92
Defense 26 34 45 59 78
Speed 56 56 56 56 56
Volume 30 30 30 30 30
Cargo capacity 24 24 24 24 24
Build time 550 649 766 904 1067
Cost 90 money, 40 food, 70 metal, 70 petrol 100 money, 40 food, 80 metal, 80 petrol 120 money, 50 food, 90 metal, 90 petrol 140 money, 60 food, 110 metal, 110 petrol 160 money, 70 food, 120 metal, 120 petrol
Upkeep 9 money, 4 food, 7 metal, 7 petrol 10 money, 4 food, 8 metal, 8 petrol 12 money, 5 food, 9 metal, 9 petrol 14 money, 6 food, 11 metal, 11 petrol 16 money, 7 food, 12 metal, 12 petrol

Abilities

  • Covert: invisible to enemies unless a land detector reveals it.

Counters

Griffon has no hard counters and is not a hard counter to anything — it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Tank Factory. Build time, cost and upkeep depend on the tier (see Stats).

In combat Griffon expends Rocket Pods. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.

It carries ghost infantry only, up to its cargo volume.

To cross water, load it aboard a Naval Cargo or Plane Cargo.

Stealth and detection

Griffon is a covert land unit: an army made only of covert units is invisible to enemies unless a land detector reveals it. Fighting (or firing) reveals it temporarily.

Land detectors: Scout Vehicle, AWACS, Strategic Radar.

Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.

Tips

  • Fights like a light tank while staying covert — but it is still a vehicle, so expect jet fighters to treat it like armour.
  • It can only load ghost infantry.

See also