Griffon
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 30 |
| Defense | 26 |
| Speed | 56 |
| Volume | 30 |
| Cargo capacity | 24 |
| Build time | 550 |
| Cost | 90 money, 40 food, 70 metal, 70 petrol |
| Upkeep | 9 money, 4 food, 7 metal, 7 petrol |
Griffon
Stealth fighting vehicle that fights like a light tank and carries a squad of ghost infantry.
Domain: Land · Role: Covert · Transport · Ammunition: Rocket Pods
Stats
Higher tiers of the Griffon are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 30 | 40 | 53 | 70 | 92 |
| Defense | 26 | 34 | 45 | 59 | 78 |
| Speed | 56 | 56 | 56 | 56 | 56 |
| Volume | 30 | 30 | 30 | 30 | 30 |
| Cargo capacity | 24 | 24 | 24 | 24 | 24 |
| Build time | 550 | 649 | 766 | 904 | 1067 |
| Cost | 90 money, 40 food, 70 metal, 70 petrol | 100 money, 40 food, 80 metal, 80 petrol | 120 money, 50 food, 90 metal, 90 petrol | 140 money, 60 food, 110 metal, 110 petrol | 160 money, 70 food, 120 metal, 120 petrol |
| Upkeep | 9 money, 4 food, 7 metal, 7 petrol | 10 money, 4 food, 8 metal, 8 petrol | 12 money, 5 food, 9 metal, 9 petrol | 14 money, 6 food, 11 metal, 11 petrol | 16 money, 7 food, 12 metal, 12 petrol |
Abilities
- Covert: invisible to enemies unless a land detector reveals it.
Counters
Griffon has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Tank Factory. Build time, cost and upkeep depend on the tier (see Stats).
In combat Griffon expends Rocket Pods. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
It carries ghost infantry only, up to its cargo volume.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Stealth and detection
Griffon is a covert land unit: an army made only of covert units is invisible to enemies unless a land detector reveals it. Fighting (or firing) reveals it temporarily.
Land detectors: Scout Vehicle, AWACS, Strategic Radar.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- Fights like a light tank while staying covert, but it is still a vehicle, so expect jet fighters to treat it like armour.
- It can only load ghost infantry.
See also
- Units: all units, counter matrix and stances
- Stealth and Detection