Ghost Infantry
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 22 |
| Defense | 18 |
| Speed | 64 |
| Volume | 3 |
| Build time | 400 |
| Cost | 50 money, 40 food, 30 metal, 10 uranium |
| Upkeep | 5 money, 4 food, 3 metal, 1 uranium |
Ghost Infantry
Elite covert foot soldiers trained for infiltration behind enemy lines.
Domain: Land · Role: Covert · Ammunition: Suppressed Rounds
Stats
Higher tiers of the Ghost Infantry are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 22 | 29 | 38 | 50 | 66 |
| Defense | 18 | 24 | 31 | 41 | 54 |
| Speed | 64 | 64 | 64 | 64 | 64 |
| Volume | 3 | 3 | 3 | 3 | 3 |
| Build time | 400 | 472 | 557 | 657 | 776 |
| Cost | 50 money, 40 food, 30 metal, 10 uranium | 60 money, 50 food, 40 metal, 20 uranium | 70 money, 60 food, 40 metal, 30 uranium | 80 money, 70 food, 50 metal, 40 uranium | 100 money, 80 food, 60 metal, 50 uranium |
| Upkeep | 5 money, 4 food, 3 metal, 1 uranium | 6 money, 5 food, 4 metal, 2 uranium | 7 money, 6 food, 4 metal, 3 uranium | 8 money, 7 food, 5 metal, 4 uranium | 10 money, 8 food, 6 metal, 5 uranium |
Abilities
- Covert: an army made only of covert units is invisible to enemies unless a detector reveals it. Fighting reveals it temporarily.
- Can be transported by the Griffon and the Stealth Helicopter.
Counters
Ghost Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Barracks. Build time, cost and upkeep depend on the tier (see Stats).
In combat Ghost Infantry expends Suppressed Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo; it can also be carried by the Griffon and the Stealth Helicopter.
Stealth and detection
Ghost Infantry is a covert land unit: an army made only of covert units is invisible to enemies unless a land detector reveals it. Fighting (or firing) reveals it temporarily.
Land detectors: Scout Vehicle, AWACS, Strategic Radar.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- Keep covert armies covert-only: a single non-covert unit in the army makes the whole army visible.
- Insert it with a Griffon or Stealth Helicopter, both are covert themselves.
- Detection is rolled every 10 minutes per detector, so do not loiter inside a Scout Vehicle's or AWACS's detection radius.
See also
- Units: all units, counter matrix and stances
- Stealth and Detection
- Transports: Naval Cargo, Plane Cargo