Light Tank: Difference between revisions
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== Stats == | == Stats == | ||
Light Tank | Higher tiers of the Light Tank are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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Latest revision as of 22:53, 21 August 2026
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 34 |
| Defense | 28 |
| Speed | 48 |
| Volume | 45 |
| Build time | 420 |
| Cost | 100 money, 50 food, 100 metal, 50 petrol |
| Upkeep | 10 money, 5 food, 10 metal, 5 petrol |
Light Tank
Fast armoured vehicle for land pushes. Strong against infantry, but hard-countered by jet fighters.
Domain: Land · Role: Line combat · Ammunition: Light Tank Shells
Stats
Higher tiers of the Light Tank are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 34 | 45 | 59 | 78 | 103 |
| Defense | 28 | 36 | 47 | 60 | 78 |
| Speed | 48 | 48 | 48 | 48 | 48 |
| Volume | 45 | 45 | 45 | 45 | 45 |
| Build time | 420 | 496 | 585 | 690 | 814 |
| Cost | 100 money, 50 food, 100 metal, 50 petrol | 100 money, 60 food, 60 metal, 60 petrol | 120 money, 70 food, 70 metal, 70 petrol | 140 money, 80 food, 80 metal, 80 petrol | 150 money, 90 food, 90 metal, 90 petrol |
| Upkeep | 10 money, 5 food, 10 metal, 5 petrol | 10 money, 6 food, 6 metal, 6 petrol | 12 money, 7 food, 7 metal, 7 petrol | 14 money, 8 food, 8 metal, 8 petrol | 15 money, 9 food, 9 metal, 9 petrol |
Counters
- Countered by: Jet Fighter
Jet fighters engage the units they counter exclusively, so light tank draws their fire away from the rest of the army.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Tank Factory. Build time, cost and upkeep depend on the tier (see Stats).
In combat Light Tank expends Light Tank Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- Hard-countered by jet fighters, which engage it exclusively. Escort tank columns with Anti-Air (50 km umbrella, returns fire).
- Strong against infantry: use it to break infantry garrisons rather than to trade with other armour.
See also
- Units: all units, counter matrix and stances
- Related units: Jet Fighter
- Transports: Naval Cargo, Plane Cargo