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== Stats ==
== Stats ==


Ghost Infantry comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
Ghost Infantry comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


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== Counters ==
== Counters ==


Ghost Infantry has no hard counters and is not a hard counter to anything — it trades on raw stats.
Ghost Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.


''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.''
''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.''
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* Keep covert armies covert-only: a single non-covert unit in the army makes the whole army visible.
* Keep covert armies covert-only: a single non-covert unit in the army makes the whole army visible.
* Insert it with a Griffon or Stealth Helicopter — both are covert themselves.
* Insert it with a Griffon or Stealth Helicopter, both are covert themselves.
* Detection is rolled every 10 minutes per detector, so do not loiter inside a Scout Vehicle's or AWACS's detection radius.
* Detection is rolled every 10 minutes per detector, so do not loiter inside a Scout Vehicle's or AWACS's detection radius.


== See also ==
== See also ==


* [[Units]] — all units, counter matrix and stances
* [[Units]]: all units, counter matrix and stances
* [[Stealth and Detection]]
* [[Stealth and Detection]]
* Transports: [[Naval Cargo]], [[Plane Cargo]]
* Transports: [[Naval Cargo]], [[Plane Cargo]]

Revision as of 22:46, 21 August 2026


Ghost Infantry (tier 1)
Domain land
Tiers 5 (see all tiers)
Attack 22
Defense 18
Speed 64
Volume 3
Build time 400
Cost 50 money, 40 food, 30 metal, 10 uranium
Upkeep 5 money, 4 food, 3 metal, 1 uranium

Ghost Infantry

Elite covert foot soldiers trained for infiltration behind enemy lines.

Domain: Land · Role: Covert · Ammunition: Suppressed Rounds

Stats

Ghost Infantry comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


Ghost Infantry: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 22 29 38 50 66
Defense 18 24 31 41 54
Speed 64 64 64 64 64
Volume 3 3 3 3 3
Build time 400 472 557 657 776
Cost 50 money, 40 food, 30 metal, 10 uranium 60 money, 50 food, 40 metal, 20 uranium 70 money, 60 food, 40 metal, 30 uranium 80 money, 70 food, 50 metal, 40 uranium 100 money, 80 food, 60 metal, 50 uranium
Upkeep 5 money, 4 food, 3 metal, 1 uranium 6 money, 5 food, 4 metal, 2 uranium 7 money, 6 food, 4 metal, 3 uranium 8 money, 7 food, 5 metal, 4 uranium 10 money, 8 food, 6 metal, 5 uranium

Abilities

  • Covert: an army made only of covert units is invisible to enemies unless a detector reveals it. Fighting reveals it temporarily.
  • Can be transported by the Griffon and the Stealth Helicopter.

Counters

Ghost Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Barracks. Build time, cost and upkeep depend on the tier (see Stats).

In combat Ghost Infantry expends Suppressed Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.

To cross water, load it aboard a Naval Cargo or Plane Cargo; it can also be carried by the Griffon and the Stealth Helicopter.

Stealth and detection

Ghost Infantry is a covert land unit: an army made only of covert units is invisible to enemies unless a land detector reveals it. Fighting (or firing) reveals it temporarily.

Land detectors: Scout Vehicle, AWACS, Strategic Radar.

Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.

Tips

  • Keep covert armies covert-only: a single non-covert unit in the army makes the whole army visible.
  • Insert it with a Griffon or Stealth Helicopter, both are covert themselves.
  • Detection is rolled every 10 minutes per detector, so do not loiter inside a Scout Vehicle's or AWACS's detection radius.

See also