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=== Crafting figures === | === Crafting figures === | ||
Each ammunition has a batch size, a craft time, a batch cost and a volume in m³ (it takes cargo space like any resource). Strategic ordnance also has an impact radius and a losses percentage | Each ammunition has a batch size, a craft time, a batch cost and a volume in m³ (it takes cargo space like any resource). Strategic ordnance also has an impact radius and a losses percentage. | ||
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Latest revision as of 22:53, 21 August 2026
Ammunition
Every unit and fortification that fights expends a specific ammunition. Ammunition is crafted in batches; cost and craft time scale with the number of batches. Without it, a unit or fortification cannot fire.
Three kinds
- Unit ammunition: crafted in a district from the Unit Ammo tab of the crafting window, by the ammo production buildings (Ammunition Factory, Ordnance Plant).
- Fortification ammunition: crafted for a district from the Country Ammo tab, paid from the country wallet (the cost scales with the number of members). It needs a National Ordnance Plant; a country without one cannot craft any.
- Strategic ordnance: ballistic missiles and nuclear bombs, crafted as National Production and requiring a built Silo Launcher. See Strategic Weapons.
Unit ammunition
| Ammunition | Fired by |
|---|---|
| Rifle Rounds | Light Infantry |
| Heavy Rifle Rounds | Heavy Infantry |
| Elite Rounds | Elite Infantry |
| Scavenged Rounds | Resistance Infantry |
| Suppressed Rounds | Ghost Infantry |
| Light Tank Shells | Light Tank |
| Heavy Tank Shells | Heavy Tank |
| Artillery Shells | Artillery |
| Flak Rounds | Anti-Air |
| Rocket Pods | Griffon |
| Naval Shells | Warship |
| Destroyer Shells | Destroyer |
| Frigate Shells | Frigate |
| Torpedoes | Submarine |
| Air-to-Air Missiles | Jet Fighter |
| Stealth Rocket Pods | Stealth Helicopter |
| Guided Bombs | B2 Bomber |
Units with no ammunition: Scout Vehicle, Naval Cargo, Aircraft Carrier, Plane Cargo, Recon Drone, AWACS.
Fortification ammunition
| Ammunition | Fired by |
|---|---|
| Mines | Minefield |
| Turret Belts | Automatic Turret |
| Battery Shells | Artillery Battery |
| SAM Missiles | Anti-Air System |
| Interceptor Missiles | Anti-Missile System |
| Drone Munitions | Defensive Drones |
Strategic ordnance
- Ballistic Missile
- Nuclear Bomb
Crafting figures
Each ammunition has a batch size, a craft time, a batch cost and a volume in m³ (it takes cargo space like any resource). Strategic ordnance also has an impact radius and a losses percentage.
| Ammunition | Kind | Fired by | Batch size | Craft time | Batch cost | Volume (m³) |
|---|---|---|---|---|---|---|
| Air-to-Air Missiles | Unit | - | 100 | 1200 | 6500 money, 3500 metal, 500 petrol | 0.02 |
| Artillery Shells | Unit | - | 150 | 900 | 3000 money, 2000 metal, 250 petrol | 0.02 |
| Destroyer Shells | Unit | - | 120 | 1080 | 5000 money, 3200 metal, 450 petrol | 0.02 |
| Elite Rounds | Unit | - | 300 | 600 | 1800 money, 700 metal | 0.02 |
| Flak Rounds | Unit | - | 200 | 720 | 2500 money, 1500 metal, 150 petrol | 0.02 |
| Frigate Shells | Unit | - | 140 | 960 | 4000 money, 2600 metal, 350 petrol | 0.02 |
| Guided Bombs | Unit | - | 50 | 1800 | 12000 money, 6000 metal, 1000 petrol, 200 uranium | 0.02 |
| Heavy Rifle Rounds | Unit | - | 400 | 420 | 900 money, 400 metal | 0.02 |
| Heavy Tank Shells | Unit | - | 150 | 900 | 3500 money, 2200 metal, 350 petrol | 0.02 |
| Light Tank Shells | Unit | - | 200 | 600 | 2000 money, 1200 metal, 200 petrol | 0.02 |
| Naval Shells | Unit | - | 120 | 1080 | 4500 money, 3000 metal, 400 petrol | 0.02 |
| Rifle Rounds | Unit | - | 500 | 300 | 500 money, 200 metal | 0.02 |
| Rocket Pods | Unit | - | 120 | 900 | 4200 money, 2400 metal, 400 petrol | 0.02 |
| Scavenged Rounds | Unit | - | 500 | 240 | 300 money, 150 metal | 0.02 |
| Stealth Rocket Pods | Unit | - | 80 | 1320 | 7500 money, 3800 metal, 600 petrol | 0.02 |
| Suppressed Rounds | Unit | - | 250 | 720 | 2400 money, 800 metal | 0.02 |
| Torpedoes | Unit | - | 60 | 1500 | 7000 money, 4000 metal, 700 petrol | 0.02 |
| Battery Shells | Fortification | - | 150 | 1080 | 4000 money, 2600 metal, 400 concrete, 300 petrol | 0.3 |
| Drone Munitions | Fortification | - | 100 | 1200 | 5500 money, 2800 metal, 300 concrete, 400 petrol | 0.3 |
| Interceptor Missiles | Fortification | - | 40 | 1800 | 10000 money, 5000 metal, 1000 concrete, 800 petrol, 150 uranium | 0.3 |
| Mines | Fortification | - | 200 | 720 | 2500 money, 1600 metal, 600 concrete | 0.3 |
| SAM Missiles | Fortification | - | 60 | 1500 | 8000 money, 4000 metal, 800 concrete, 600 petrol | 0.3 |
| Turret Belts | Fortification | - | 300 | 600 | 2000 money, 1200 metal, 200 concrete | 0.3 |
Supplying armies
- Ammunition sits in the district inventory; load it onto an army like a resource, or open a unit tile in the army inventory to manage its ammunition.
- Looted ammunition shows up in the battle report as spoils of war, together with captured cargo.