Scout Vehicle: Difference between revisions
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== Stats == | == Stats == | ||
Scout Vehicle | Higher tiers of the Scout Vehicle are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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== Counters == | == Counters == | ||
Scout Vehicle has no hard counters and is not a hard counter to anything | Scout Vehicle has no hard counters and is not a hard counter to anything, it trades on raw stats. | ||
''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ||
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== See also == | == See also == | ||
* [[Units]] | * [[Units]]: all units, counter matrix and stances | ||
* [[Stealth and Detection]] | * [[Stealth and Detection]] | ||
* Transports: [[Naval Cargo]], [[Plane Cargo]] | * Transports: [[Naval Cargo]], [[Plane Cargo]] | ||
Latest revision as of 22:53, 21 August 2026
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 10 |
| Defense | 15 |
| Speed | 80 |
| Range | 30000 |
| Volume | 15 |
| Build time | 350 |
| Cost | 50 money, 20 food, 40 metal, 40 petrol |
| Upkeep | 5 money, 2 food, 4 metal, 4 petrol |
Scout Vehicle
Fast reconnaissance vehicle that sweeps the ground for hidden enemies.
Domain: Land · Role: Detector · Ammunition: none
Stats
Higher tiers of the Scout Vehicle are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 10 | 13 | 17 | 23 | 30 |
| Defense | 15 | 20 | 26 | 35 | 46 |
| Speed | 80 | 80 | 80 | 80 | 80 |
| Range | 30000 | 33000 | 36000 | 39000 | 42000 |
| Volume | 15 | 15 | 15 | 15 | 15 |
| Build time | 350 | 413 | 487 | 575 | 679 |
| Cost | 50 money, 20 food, 40 metal, 40 petrol | 60 money, 20 food, 50 metal, 50 petrol | 70 money, 30 food, 60 metal, 60 petrol | 80 money, 30 food, 70 metal, 70 petrol | 90 money, 40 food, 80 metal, 80 petrol |
| Upkeep | 5 money, 2 food, 4 metal, 4 petrol | 6 money, 2 food, 5 metal, 5 petrol | 7 money, 3 food, 6 metal, 6 petrol | 8 money, 3 food, 7 metal, 7 petrol | 9 money, 4 food, 8 metal, 8 petrol |
Abilities
- Detects covert land units (ghost infantry, griffons) within its detection radius, with a chance to reveal them on each scan.
Counters
Scout Vehicle has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Tank Factory. Build time, cost and upkeep depend on the tier (see Stats).
Scout Vehicle uses no ammunition.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Stealth and detection
Scout Vehicle detects covert land units (Ghost Infantry, Griffon) within its detection radius, with a chance to reveal them on each scan.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- Reveals are rolled once per 10-minute scan, so sweeping takes time: station scouts ahead of the army rather than driving through.
- It reveals land covert units only (ghost infantry, griffons); use a Recon Drone or AWACS for aircraft and a Destroyer for submarines.
See also
- Units: all units, counter matrix and stances
- Stealth and Detection
- Transports: Naval Cargo, Plane Cargo