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== Stealth and Detection ==
== Stealth and Detection ==


Some units are '''covert''': an army made only of covert units is invisible to enemies unless a detector reveals it. Fighting or firing reveals a covert army temporarily. Covert units are tied to a domain and can only be revealed by a detector of that domain.
Some units are '''covert''': an army made only of covert units is invisible to enemies unless a detector reveals it. Covert units belong to a domain (land, sea or air) and can only be revealed by a detector of that domain, or by one that covers every domain.


=== Covert units ===
=== Covert units ===


* '''Land''' — [[Ghost Infantry]], [[Griffon]]
* '''Land''': [[Ghost Infantry]], [[Griffon]]
* '''Sea''' — [[Submarine]]
* '''Sea''': [[Submarine]]
* '''Air''' — [[Stealth Helicopter]], [[B2 Bomber]]
* '''Air''': [[Stealth Helicopter]], [[B2 Bomber]]


=== Detectors ===
=== Detectors ===


Detectors scan for covert units within a detection radius, with a chance to reveal them on each scan.
* '''Land''': [[Scout Vehicle]]
* '''Sea''': [[Destroyer]]
* '''Air''': [[Recon Drone]]
* '''All domains''': [[AWACS]] (best reveal chance of any detector) and the [[Strategic Radar]] fortification (radius and chance grow with level)
 
=== How a reveal works ===
 
* Every detector scans its detection radius once every 10 minutes; each covert army inside gets a detection roll.
* A successful roll reveals the army for 30 minutes.
* Fighting always reveals a covert army, and a bombarding unit such as the B2 Bomber is revealed when it fires. The reveal is temporary.
* A single non-covert unit in the army makes the whole army visible.
* The research focus ''Detection Radius'' widens detection ranges, and some [[Equipment|equipment items]] reduce the detection chance of the unit carrying them.
 
=== Missions built on detection ===
 
Several [[Missions|intelligence missions]] use these rules: Counter-Intelligence (detect covert enemy armies), Sub Hunt (detect a submarine with a Destroyer or AWACS), Interception (destroy an army your country revealed before its 30-minute reveal expires), Decapitation (wipe a revealed covert army) and, on the covert side, Infiltration and Silent Passage.


* '''Land:''' [[Scout Vehicle]]
* '''Sea:''' [[Destroyer]]
* '''Air:''' [[Recon Drone]]
* '''All domains:''' [[AWACS]] (best reveal chance of any detector) and the [[Strategic Radar]] fortification


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[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 22:46, 21 August 2026

Stealth and Detection

Some units are covert: an army made only of covert units is invisible to enemies unless a detector reveals it. Covert units belong to a domain (land, sea or air) and can only be revealed by a detector of that domain, or by one that covers every domain.

Covert units

Detectors

How a reveal works

  • Every detector scans its detection radius once every 10 minutes; each covert army inside gets a detection roll.
  • A successful roll reveals the army for 30 minutes.
  • Fighting always reveals a covert army, and a bombarding unit such as the B2 Bomber is revealed when it fires. The reveal is temporary.
  • A single non-covert unit in the army makes the whole army visible.
  • The research focus Detection Radius widens detection ranges, and some equipment items reduce the detection chance of the unit carrying them.

Missions built on detection

Several intelligence missions use these rules: Counter-Intelligence (detect covert enemy armies), Sub Hunt (detect a submarine with a Destroyer or AWACS), Interception (destroy an army your country revealed before its 30-minute reveal expires), Decapitation (wipe a revealed covert army) and, on the covert side, Infiltration and Silent Passage.