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Import generated wiki content (units, buildings, fortifications, overview, categories)
 
Import generated wiki content (units, buildings, fortifications, overview, categories)
 
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== Resources ==
== Resources ==


Resources fuel construction, unit production and upkeep. Six are produced by resource buildings; diamond is a special resource.
Resources fuel construction, unit production, ammunition and upkeep. Six of them are produced every production tick by [[Buildings#Resource Production|resource buildings]]; '''Diamond''' is the premium currency.


=== Money ===
{| class="wikitable"
! Resource !! Produced by !! Used for
|-
| '''Money''' || [[Financial Center]] || the universal currency: unit and building costs, upkeep, market trades, mission rewards and the national wallet
|-
| '''Metal''' || [[Metal Mine]] || units, buildings, fortifications and ammunition
|-
| '''Concrete''' || [[Concrete Plant]] || the main material for fortifications, also used by buildings
|-
| '''Food''' || [[Food Processing Plant]] || armies' upkeep
|-
| '''Petrol''' || [[Refinery]] || vehicles, ships and aircraft, both to build and to maintain
|-
| '''Uranium''' || [[Uranium Mine]] || advanced units, fortifications and strategic ordnance
|-
| '''Diamond''' || Bought in the shop || diamond packs, subscriptions, avatar frames and research boosts
|}


Produced by the [[Financial Center]], every production tick.
=== Volume ===


=== Metal ===
Every resource has a volume in m³: the cargo space one unit of it takes when carried by an army or traded. Cargo units ([[Naval Cargo]], [[Plane Cargo]]) and cargo crates have a m³ budget, so bulky resources need more transport capacity.


Produced by the [[Metal Mine]], every production tick.
=== Where resources live ===


=== Concrete ===
* '''District inventory''': resources produced in a district stay in that district until moved.
* '''Wallet''': your personal reserve. Drag a district pile onto the wallet to deposit it, or drag from the wallet onto a district inventory to extract it.
* '''Armies''': cargo armies carry resources and sealed crates between districts. Drag a pile onto an army to load it, and back onto the district inventory to unload.
* '''National wallet''': the country treasury, fed by the production tax (see [[Government]]).


Produced by the [[Concrete Plant]], every production tick.
=== Production tax and national policies ===


=== Food ===
A share of every building's production, the '''production tax''', is paid to the country's national wallet. The government spends it on research, fortifications, fortification ammunition, mission rewards and production policies:


Produced by the [[Food Processing Plant]], every production tick.
* '''National Production Bonus''': +x% output for every player in the country for a limited time, paid from the national wallet; re-activating resets the timer.
* '''Production Focus''': boost one resource by a percentage and penalize another for a limited time.


=== Petrol ===
If the capital is occupied, industry policies are suspended and part of the production tax is diverted to the occupier until the capital is retaken.


Produced by the [[Refinery]], every production tick.
=== Economy rankings ===


=== Uranium ===
Country and player rankings track wallet size, resources produced, buildings built and credits traded.


Produced by the [[Uranium Mine]], every production tick.
=== Diamond ===
A special resource used for premium goods and rare items.


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[[Category:Resources]]
[[Category:Resources]]

Latest revision as of 22:46, 21 August 2026

Resources

Resources fuel construction, unit production, ammunition and upkeep. Six of them are produced every production tick by resource buildings; Diamond is the premium currency.

Resource Produced by Used for
Money Financial Center the universal currency: unit and building costs, upkeep, market trades, mission rewards and the national wallet
Metal Metal Mine units, buildings, fortifications and ammunition
Concrete Concrete Plant the main material for fortifications, also used by buildings
Food Food Processing Plant armies' upkeep
Petrol Refinery vehicles, ships and aircraft, both to build and to maintain
Uranium Uranium Mine advanced units, fortifications and strategic ordnance
Diamond Bought in the shop diamond packs, subscriptions, avatar frames and research boosts

Volume

Every resource has a volume in m³: the cargo space one unit of it takes when carried by an army or traded. Cargo units (Naval Cargo, Plane Cargo) and cargo crates have a m³ budget, so bulky resources need more transport capacity.

Where resources live

  • District inventory: resources produced in a district stay in that district until moved.
  • Wallet: your personal reserve. Drag a district pile onto the wallet to deposit it, or drag from the wallet onto a district inventory to extract it.
  • Armies: cargo armies carry resources and sealed crates between districts. Drag a pile onto an army to load it, and back onto the district inventory to unload.
  • National wallet: the country treasury, fed by the production tax (see Government).

Production tax and national policies

A share of every building's production, the production tax, is paid to the country's national wallet. The government spends it on research, fortifications, fortification ammunition, mission rewards and production policies:

  • National Production Bonus: +x% output for every player in the country for a limited time, paid from the national wallet; re-activating resets the timer.
  • Production Focus: boost one resource by a percentage and penalize another for a limited time.

If the capital is occupied, industry policies are suspended and part of the production tax is diverted to the occupier until the capital is retaken.

Economy rankings

Country and player rankings track wallet size, resources produced, buildings built and credits traded.