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Module:Data/Units

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Documentation for this module may be created at Module:Data/Units/doc

-- DO NOT EDIT BY HAND
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.
-- Any change made here is overwritten on the next export. Fix the game data
-- instead, then re-run the script.

return {
	aircraft_carrier = {
		domain = 'sea',
		name = 'Aircraft Carrier',
		tiers = {
			[1] = {
				attack = 0,
				build_time = 1100,
				cargo_volume = 4500,
				cost = {
					food = 100,
					metal = 140,
					money = 240,
					petrol = 140,
					uranium = 0,
				},
				defense = 55,
				speed = 72,
				upkeep = {
					food = 10,
					metal = 14,
					money = 24,
					petrol = 14,
					uranium = 0,
				},
				volume = 250000,
			},
			[2] = {
				attack = 0,
				build_time = 1300,
				cargo_volume = 4500,
				cost = {
					food = 110,
					metal = 160,
					money = 280,
					petrol = 160,
					uranium = 0,
				},
				defense = 72,
				speed = 72,
				upkeep = {
					food = 11,
					metal = 16,
					money = 28,
					petrol = 16,
					uranium = 0,
				},
				volume = 250000,
			},
			[3] = {
				attack = 0,
				build_time = 1530,
				cargo_volume = 4500,
				cost = {
					food = 120,
					metal = 180,
					money = 320,
					petrol = 180,
					uranium = 0,
				},
				defense = 92,
				speed = 72,
				upkeep = {
					food = 12,
					metal = 18,
					money = 32,
					petrol = 18,
					uranium = 0,
				},
				volume = 250000,
			},
			[4] = {
				attack = 0,
				build_time = 1810,
				cargo_volume = 4500,
				cost = {
					food = 140,
					metal = 200,
					money = 360,
					petrol = 200,
					uranium = 0,
				},
				defense = 118,
				speed = 72,
				upkeep = {
					food = 14,
					metal = 20,
					money = 36,
					petrol = 20,
					uranium = 0,
				},
				volume = 250000,
			},
			[5] = {
				attack = 0,
				build_time = 2150,
				cargo_volume = 4500,
				cost = {
					food = 160,
					metal = 230,
					money = 420,
					petrol = 230,
					uranium = 0,
				},
				defense = 156,
				speed = 72,
				upkeep = {
					food = 16,
					metal = 23,
					money = 42,
					petrol = 23,
					uranium = 0,
				},
				volume = 250000,
			},
		},
	},
	anti_air = {
		domain = 'land',
		name = 'Anti-Air',
		tiers = {
			[1] = {
				attack = 18,
				build_time = 700,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 70,
					money = 110,
					petrol = 70,
					uranium = 0,
				},
				defense = 40,
				speed = 32,
				upkeep = {
					food = 4,
					metal = 7,
					money = 11,
					petrol = 7,
					uranium = 0,
				},
				volume = 40,
			},
			[2] = {
				attack = 24,
				build_time = 826,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 80,
					money = 120,
					petrol = 80,
					uranium = 0,
				},
				defense = 53,
				speed = 32,
				upkeep = {
					food = 4,
					metal = 8,
					money = 12,
					petrol = 8,
					uranium = 0,
				},
				volume = 40,
			},
			[3] = {
				attack = 32,
				build_time = 975,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 90,
					money = 140,
					petrol = 90,
					uranium = 0,
				},
				defense = 70,
				speed = 32,
				upkeep = {
					food = 5,
					metal = 9,
					money = 14,
					petrol = 9,
					uranium = 0,
				},
				volume = 40,
			},
			[4] = {
				attack = 42,
				build_time = 1150,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 110,
					money = 170,
					petrol = 110,
					uranium = 0,
				},
				defense = 92,
				speed = 32,
				upkeep = {
					food = 6,
					metal = 11,
					money = 17,
					petrol = 11,
					uranium = 0,
				},
				volume = 40,
			},
			[5] = {
				attack = 55,
				build_time = 1357,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 120,
					money = 180,
					petrol = 120,
					uranium = 0,
				},
				defense = 121,
				speed = 32,
				upkeep = {
					food = 6,
					metal = 12,
					money = 18,
					petrol = 12,
					uranium = 0,
				},
				volume = 40,
			},
		},
	},
	artillery = {
		domain = 'land',
		name = 'Artillery',
		tiers = {
			[1] = {
				attack = 46,
				build_time = 700,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 70,
					money = 110,
					petrol = 70,
					uranium = 0,
				},
				defense = 24,
				range = 30000,
				speed = 32,
				upkeep = {
					food = 4,
					metal = 7,
					money = 11,
					petrol = 7,
					uranium = 0,
				},
				volume = 35,
			},
			[2] = {
				attack = 61,
				build_time = 826,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 80,
					money = 120,
					petrol = 80,
					uranium = 0,
				},
				defense = 31,
				range = 33000,
				speed = 32,
				upkeep = {
					food = 4,
					metal = 8,
					money = 12,
					petrol = 8,
					uranium = 0,
				},
				volume = 35,
			},
			[3] = {
				attack = 80,
				build_time = 975,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 90,
					money = 140,
					petrol = 90,
					uranium = 0,
				},
				defense = 40,
				range = 36000,
				speed = 32,
				upkeep = {
					food = 5,
					metal = 9,
					money = 14,
					petrol = 9,
					uranium = 0,
				},
				volume = 35,
			},
			[4] = {
				attack = 106,
				build_time = 1150,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 110,
					money = 170,
					petrol = 110,
					uranium = 0,
				},
				defense = 52,
				range = 39000,
				speed = 32,
				upkeep = {
					food = 6,
					metal = 11,
					money = 17,
					petrol = 11,
					uranium = 0,
				},
				volume = 35,
			},
			[5] = {
				attack = 140,
				build_time = 1357,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 120,
					money = 180,
					petrol = 120,
					uranium = 0,
				},
				defense = 66,
				range = 42000,
				speed = 32,
				upkeep = {
					food = 6,
					metal = 12,
					money = 18,
					petrol = 12,
					uranium = 0,
				},
				volume = 35,
			},
		},
	},
	awacs = {
		domain = 'air',
		name = 'AWACS',
		tiers = {
			[1] = {
				attack = 0,
				build_time = 1000,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 100,
					money = 180,
					petrol = 120,
					uranium = 0,
				},
				defense = 15,
				range = 60000,
				speed = 96,
				upkeep = {
					food = 5,
					metal = 10,
					money = 18,
					petrol = 12,
					uranium = 0,
				},
				volume = 700,
			},
			[2] = {
				attack = 0,
				build_time = 1180,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 120,
					money = 210,
					petrol = 140,
					uranium = 0,
				},
				defense = 20,
				range = 66000,
				speed = 96,
				upkeep = {
					food = 6,
					metal = 12,
					money = 21,
					petrol = 14,
					uranium = 0,
				},
				volume = 700,
			},
			[3] = {
				attack = 0,
				build_time = 1392,
				cargo_volume = 0,
				cost = {
					food = 70,
					metal = 130,
					money = 240,
					petrol = 160,
					uranium = 0,
				},
				defense = 26,
				range = 72000,
				speed = 96,
				upkeep = {
					food = 7,
					metal = 13,
					money = 24,
					petrol = 16,
					uranium = 0,
				},
				volume = 700,
			},
			[4] = {
				attack = 0,
				build_time = 1643,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 150,
					money = 270,
					petrol = 180,
					uranium = 0,
				},
				defense = 35,
				range = 78000,
				speed = 96,
				upkeep = {
					food = 8,
					metal = 15,
					money = 27,
					petrol = 18,
					uranium = 0,
				},
				volume = 700,
			},
			[5] = {
				attack = 0,
				build_time = 1939,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 170,
					money = 310,
					petrol = 200,
					uranium = 0,
				},
				defense = 46,
				range = 84000,
				speed = 96,
				upkeep = {
					food = 9,
					metal = 17,
					money = 31,
					petrol = 20,
					uranium = 0,
				},
				volume = 700,
			},
		},
	},
	b2_bomber = {
		domain = 'air',
		name = 'B2 Bomber',
		tiers = {
			[1] = {
				attack = 70,
				build_time = 1200,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 120,
					money = 200,
					petrol = 140,
					uranium = 20,
				},
				defense = 20,
				range = 25000,
				speed = 128,
				upkeep = {
					food = 6,
					metal = 12,
					money = 20,
					petrol = 14,
					uranium = 2,
				},
				volume = 350,
			},
			[2] = {
				attack = 92,
				build_time = 1416,
				cargo_volume = 0,
				cost = {
					food = 70,
					metal = 140,
					money = 230,
					petrol = 160,
					uranium = 30,
				},
				defense = 26,
				range = 27500,
				speed = 128,
				upkeep = {
					food = 7,
					metal = 14,
					money = 23,
					petrol = 16,
					uranium = 3,
				},
				volume = 350,
			},
			[3] = {
				attack = 122,
				build_time = 1671,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 160,
					money = 260,
					petrol = 190,
					uranium = 40,
				},
				defense = 35,
				range = 30000,
				speed = 128,
				upkeep = {
					food = 8,
					metal = 16,
					money = 26,
					petrol = 19,
					uranium = 4,
				},
				volume = 350,
			},
			[4] = {
				attack = 161,
				build_time = 1972,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 180,
					money = 300,
					petrol = 220,
					uranium = 50,
				},
				defense = 46,
				range = 32500,
				speed = 128,
				upkeep = {
					food = 9,
					metal = 18,
					money = 30,
					petrol = 22,
					uranium = 5,
				},
				volume = 350,
			},
			[5] = {
				attack = 212,
				build_time = 2327,
				cargo_volume = 0,
				cost = {
					food = 100,
					metal = 210,
					money = 350,
					petrol = 250,
					uranium = 60,
				},
				defense = 60,
				range = 35000,
				speed = 128,
				upkeep = {
					food = 10,
					metal = 21,
					money = 35,
					petrol = 25,
					uranium = 6,
				},
				volume = 350,
			},
		},
	},
	destroyer = {
		domain = 'sea',
		name = 'Destroyer',
		tiers = {
			[1] = {
				attack = 50,
				build_time = 900,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 100,
					money = 180,
					petrol = 100,
					uranium = 0,
				},
				defense = 45,
				range = 40000,
				speed = 32,
				upkeep = {
					food = 8,
					metal = 10,
					money = 18,
					petrol = 10,
					uranium = 0,
				},
				volume = 8000,
			},
			[2] = {
				attack = 66,
				build_time = 1062,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 120,
					money = 210,
					petrol = 120,
					uranium = 0,
				},
				defense = 59,
				range = 44000,
				speed = 32,
				upkeep = {
					food = 9,
					metal = 12,
					money = 21,
					petrol = 12,
					uranium = 0,
				},
				volume = 8000,
			},
			[3] = {
				attack = 87,
				build_time = 1253,
				cargo_volume = 0,
				cost = {
					food = 100,
					metal = 130,
					money = 230,
					petrol = 130,
					uranium = 0,
				},
				defense = 78,
				range = 48000,
				speed = 32,
				upkeep = {
					food = 10,
					metal = 13,
					money = 23,
					petrol = 13,
					uranium = 0,
				},
				volume = 8000,
			},
			[4] = {
				attack = 115,
				build_time = 1479,
				cargo_volume = 0,
				cost = {
					food = 110,
					metal = 150,
					money = 260,
					petrol = 150,
					uranium = 0,
				},
				defense = 103,
				range = 52000,
				speed = 32,
				upkeep = {
					food = 11,
					metal = 15,
					money = 26,
					petrol = 15,
					uranium = 0,
				},
				volume = 8000,
			},
			[5] = {
				attack = 152,
				build_time = 1745,
				cargo_volume = 0,
				cost = {
					food = 130,
					metal = 170,
					money = 300,
					petrol = 170,
					uranium = 0,
				},
				defense = 136,
				range = 56000,
				speed = 32,
				upkeep = {
					food = 13,
					metal = 17,
					money = 30,
					petrol = 17,
					uranium = 0,
				},
				volume = 8000,
			},
		},
	},
	elite_infantry = {
		domain = 'land',
		name = 'Elite Infantry',
		tiers = {
			[1] = {
				attack = 25,
				build_time = 360,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 40,
					money = 40,
					petrol = 0,
					uranium = 10,
				},
				defense = 22,
				speed = 64,
				upkeep = {
					food = 4,
					metal = 4,
					money = 4,
					petrol = 0,
					uranium = 1,
				},
				volume = 3,
			},
			[2] = {
				attack = 33,
				build_time = 425,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 80,
					money = 80,
					petrol = 0,
					uranium = 20,
				},
				defense = 28,
				speed = 64,
				upkeep = {
					food = 8,
					metal = 8,
					money = 8,
					petrol = 0,
					uranium = 2,
				},
				volume = 3,
			},
			[3] = {
				attack = 44,
				build_time = 501,
				cargo_volume = 0,
				cost = {
					food = 160,
					metal = 160,
					money = 160,
					petrol = 0,
					uranium = 40,
				},
				defense = 37,
				speed = 64,
				upkeep = {
					food = 16,
					metal = 16,
					money = 16,
					petrol = 0,
					uranium = 4,
				},
				volume = 3,
			},
			[4] = {
				attack = 57,
				build_time = 591,
				cargo_volume = 0,
				cost = {
					food = 320,
					metal = 320,
					money = 320,
					petrol = 0,
					uranium = 80,
				},
				defense = 47,
				speed = 64,
				upkeep = {
					food = 32,
					metal = 32,
					money = 32,
					petrol = 0,
					uranium = 8,
				},
				volume = 3,
			},
			[5] = {
				attack = 76,
				build_time = 698,
				cargo_volume = 0,
				cost = {
					food = 640,
					metal = 640,
					money = 640,
					petrol = 0,
					uranium = 160,
				},
				defense = 61,
				speed = 64,
				upkeep = {
					food = 64,
					metal = 64,
					money = 64,
					petrol = 0,
					uranium = 16,
				},
				volume = 3,
			},
		},
	},
	frigate = {
		domain = 'sea',
		name = 'Frigate',
		tiers = {
			[1] = {
				attack = 40,
				build_time = 900,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 100,
					money = 170,
					petrol = 100,
					uranium = 0,
				},
				defense = 42,
				range = 50000,
				speed = 32,
				upkeep = {
					food = 8,
					metal = 10,
					money = 17,
					petrol = 10,
					uranium = 0,
				},
				volume = 4500,
			},
			[2] = {
				attack = 53,
				build_time = 1062,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 120,
					money = 200,
					petrol = 120,
					uranium = 0,
				},
				defense = 55,
				range = 55000,
				speed = 32,
				upkeep = {
					food = 9,
					metal = 12,
					money = 20,
					petrol = 12,
					uranium = 0,
				},
				volume = 4500,
			},
			[3] = {
				attack = 70,
				build_time = 1253,
				cargo_volume = 0,
				cost = {
					food = 100,
					metal = 130,
					money = 220,
					petrol = 130,
					uranium = 0,
				},
				defense = 73,
				range = 60000,
				speed = 32,
				upkeep = {
					food = 10,
					metal = 13,
					money = 22,
					petrol = 13,
					uranium = 0,
				},
				volume = 4500,
			},
			[4] = {
				attack = 92,
				build_time = 1479,
				cargo_volume = 0,
				cost = {
					food = 110,
					metal = 150,
					money = 250,
					petrol = 150,
					uranium = 0,
				},
				defense = 96,
				range = 65000,
				speed = 32,
				upkeep = {
					food = 11,
					metal = 15,
					money = 25,
					petrol = 15,
					uranium = 0,
				},
				volume = 4500,
			},
			[5] = {
				attack = 121,
				build_time = 1745,
				cargo_volume = 0,
				cost = {
					food = 130,
					metal = 170,
					money = 290,
					petrol = 170,
					uranium = 0,
				},
				defense = 127,
				range = 70000,
				speed = 32,
				upkeep = {
					food = 13,
					metal = 17,
					money = 29,
					petrol = 17,
					uranium = 0,
				},
				volume = 4500,
			},
		},
	},
	ghost_infantry = {
		domain = 'land',
		name = 'Ghost Infantry',
		tiers = {
			[1] = {
				attack = 22,
				build_time = 400,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 30,
					money = 50,
					petrol = 0,
					uranium = 10,
				},
				defense = 18,
				speed = 64,
				upkeep = {
					food = 4,
					metal = 3,
					money = 5,
					petrol = 0,
					uranium = 1,
				},
				volume = 3,
			},
			[2] = {
				attack = 29,
				build_time = 472,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 40,
					money = 60,
					petrol = 0,
					uranium = 20,
				},
				defense = 24,
				speed = 64,
				upkeep = {
					food = 5,
					metal = 4,
					money = 6,
					petrol = 0,
					uranium = 2,
				},
				volume = 3,
			},
			[3] = {
				attack = 38,
				build_time = 557,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 40,
					money = 70,
					petrol = 0,
					uranium = 30,
				},
				defense = 31,
				speed = 64,
				upkeep = {
					food = 6,
					metal = 4,
					money = 7,
					petrol = 0,
					uranium = 3,
				},
				volume = 3,
			},
			[4] = {
				attack = 50,
				build_time = 657,
				cargo_volume = 0,
				cost = {
					food = 70,
					metal = 50,
					money = 80,
					petrol = 0,
					uranium = 40,
				},
				defense = 41,
				speed = 64,
				upkeep = {
					food = 7,
					metal = 5,
					money = 8,
					petrol = 0,
					uranium = 4,
				},
				volume = 3,
			},
			[5] = {
				attack = 66,
				build_time = 776,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 60,
					money = 100,
					petrol = 0,
					uranium = 50,
				},
				defense = 54,
				speed = 64,
				upkeep = {
					food = 8,
					metal = 6,
					money = 10,
					petrol = 0,
					uranium = 5,
				},
				volume = 3,
			},
		},
	},
	griffon = {
		domain = 'land',
		name = 'Griffon',
		tiers = {
			[1] = {
				attack = 30,
				build_time = 550,
				cargo_volume = 24,
				cost = {
					food = 40,
					metal = 70,
					money = 90,
					petrol = 70,
					uranium = 0,
				},
				defense = 26,
				speed = 56,
				upkeep = {
					food = 4,
					metal = 7,
					money = 9,
					petrol = 7,
					uranium = 0,
				},
				volume = 30,
			},
			[2] = {
				attack = 40,
				build_time = 649,
				cargo_volume = 24,
				cost = {
					food = 40,
					metal = 80,
					money = 100,
					petrol = 80,
					uranium = 0,
				},
				defense = 34,
				speed = 56,
				upkeep = {
					food = 4,
					metal = 8,
					money = 10,
					petrol = 8,
					uranium = 0,
				},
				volume = 30,
			},
			[3] = {
				attack = 53,
				build_time = 766,
				cargo_volume = 24,
				cost = {
					food = 50,
					metal = 90,
					money = 120,
					petrol = 90,
					uranium = 0,
				},
				defense = 45,
				speed = 56,
				upkeep = {
					food = 5,
					metal = 9,
					money = 12,
					petrol = 9,
					uranium = 0,
				},
				volume = 30,
			},
			[4] = {
				attack = 70,
				build_time = 904,
				cargo_volume = 24,
				cost = {
					food = 60,
					metal = 110,
					money = 140,
					petrol = 110,
					uranium = 0,
				},
				defense = 59,
				speed = 56,
				upkeep = {
					food = 6,
					metal = 11,
					money = 14,
					petrol = 11,
					uranium = 0,
				},
				volume = 30,
			},
			[5] = {
				attack = 92,
				build_time = 1067,
				cargo_volume = 24,
				cost = {
					food = 70,
					metal = 120,
					money = 160,
					petrol = 120,
					uranium = 0,
				},
				defense = 78,
				speed = 56,
				upkeep = {
					food = 7,
					metal = 12,
					money = 16,
					petrol = 12,
					uranium = 0,
				},
				volume = 30,
			},
		},
	},
	heavy_infantry = {
		domain = 'land',
		name = 'Heavy Infantry',
		tiers = {
			[1] = {
				attack = 18,
				build_time = 260,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 20,
					money = 20,
					petrol = 0,
					uranium = 0,
				},
				defense = 16,
				speed = 64,
				upkeep = {
					food = 2,
					metal = 2,
					money = 2,
					petrol = 0,
					uranium = 0,
				},
				volume = 3,
			},
			[2] = {
				attack = 24,
				build_time = 307,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 40,
					money = 40,
					petrol = 0,
					uranium = 0,
				},
				defense = 21,
				speed = 64,
				upkeep = {
					food = 4,
					metal = 4,
					money = 4,
					petrol = 0,
					uranium = 0,
				},
				volume = 3,
			},
			[3] = {
				attack = 31,
				build_time = 362,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 60,
					money = 60,
					petrol = 0,
					uranium = 0,
				},
				defense = 27,
				speed = 64,
				upkeep = {
					food = 6,
					metal = 6,
					money = 6,
					petrol = 0,
					uranium = 0,
				},
				volume = 3,
			},
			[4] = {
				attack = 41,
				build_time = 427,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 80,
					money = 80,
					petrol = 0,
					uranium = 0,
				},
				defense = 34,
				speed = 64,
				upkeep = {
					food = 8,
					metal = 8,
					money = 8,
					petrol = 0,
					uranium = 0,
				},
				volume = 3,
			},
			[5] = {
				attack = 55,
				build_time = 504,
				cargo_volume = 0,
				cost = {
					food = 100,
					metal = 100,
					money = 100,
					petrol = 0,
					uranium = 0,
				},
				defense = 44,
				speed = 64,
				upkeep = {
					food = 10,
					metal = 10,
					money = 10,
					petrol = 0,
					uranium = 0,
				},
				volume = 3,
			},
		},
	},
	heavy_tank = {
		domain = 'land',
		name = 'Heavy Tank',
		tiers = {
			[1] = {
				attack = 44,
				build_time = 560,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 80,
					money = 130,
					petrol = 80,
					uranium = 0,
				},
				defense = 40,
				speed = 48,
				upkeep = {
					food = 5,
					metal = 8,
					money = 13,
					petrol = 8,
					uranium = 0,
				},
				volume = 75,
			},
			[2] = {
				attack = 58,
				build_time = 661,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 90,
					money = 150,
					petrol = 90,
					uranium = 0,
				},
				defense = 52,
				speed = 48,
				upkeep = {
					food = 6,
					metal = 9,
					money = 15,
					petrol = 9,
					uranium = 0,
				},
				volume = 75,
			},
			[3] = {
				attack = 77,
				build_time = 780,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 110,
					money = 170,
					petrol = 110,
					uranium = 0,
				},
				defense = 67,
				speed = 48,
				upkeep = {
					food = 6,
					metal = 11,
					money = 17,
					petrol = 11,
					uranium = 0,
				},
				volume = 75,
			},
			[4] = {
				attack = 101,
				build_time = 920,
				cargo_volume = 0,
				cost = {
					food = 70,
					metal = 120,
					money = 190,
					petrol = 120,
					uranium = 0,
				},
				defense = 86,
				speed = 48,
				upkeep = {
					food = 7,
					metal = 12,
					money = 19,
					petrol = 12,
					uranium = 0,
				},
				volume = 75,
			},
			[5] = {
				attack = 134,
				build_time = 1086,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 140,
					money = 220,
					petrol = 140,
					uranium = 0,
				},
				defense = 111,
				speed = 48,
				upkeep = {
					food = 8,
					metal = 14,
					money = 22,
					petrol = 14,
					uranium = 0,
				},
				volume = 75,
			},
		},
	},
	jet_fighter = {
		domain = 'air',
		name = 'Jet Fighter',
		tiers = {
			[1] = {
				attack = 60,
				build_time = 820,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 90,
					money = 140,
					petrol = 90,
					uranium = 0,
				},
				defense = 30,
				range = 12500,
				speed = 160,
				upkeep = {
					food = 5,
					metal = 9,
					money = 14,
					petrol = 9,
					uranium = 0,
				},
				volume = 150,
			},
			[2] = {
				attack = 79,
				build_time = 968,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 100,
					money = 160,
					petrol = 100,
					uranium = 0,
				},
				defense = 39,
				range = 13750,
				speed = 160,
				upkeep = {
					food = 6,
					metal = 10,
					money = 16,
					petrol = 10,
					uranium = 0,
				},
				volume = 150,
			},
			[3] = {
				attack = 105,
				build_time = 1142,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 120,
					money = 180,
					petrol = 120,
					uranium = 0,
				},
				defense = 50,
				range = 15000,
				speed = 160,
				upkeep = {
					food = 6,
					metal = 12,
					money = 18,
					petrol = 12,
					uranium = 0,
				},
				volume = 150,
			},
			[4] = {
				attack = 138,
				build_time = 1347,
				cargo_volume = 0,
				cost = {
					food = 70,
					metal = 140,
					money = 210,
					petrol = 140,
					uranium = 0,
				},
				defense = 64,
				range = 16250,
				speed = 160,
				upkeep = {
					food = 7,
					metal = 14,
					money = 21,
					petrol = 14,
					uranium = 0,
				},
				volume = 150,
			},
			[5] = {
				attack = 182,
				build_time = 1590,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 160,
					money = 240,
					petrol = 160,
					uranium = 0,
				},
				defense = 83,
				range = 17500,
				speed = 160,
				upkeep = {
					food = 8,
					metal = 16,
					money = 24,
					petrol = 16,
					uranium = 0,
				},
				volume = 150,
			},
		},
	},
	light_infantry = {
		domain = 'land',
		name = 'Light Infantry',
		tiers = {
			[1] = {
				attack = 12,
				build_time = 180,
				cargo_volume = 0,
				cost = {
					food = 10,
					metal = 0,
					money = 10,
					petrol = 0,
					uranium = 0,
				},
				defense = 10,
				speed = 64,
				upkeep = {
					food = 1,
					metal = 0,
					money = 1,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[2] = {
				attack = 16,
				build_time = 212,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 0,
					money = 20,
					petrol = 0,
					uranium = 0,
				},
				defense = 13,
				speed = 64,
				upkeep = {
					food = 2,
					metal = 0,
					money = 2,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[3] = {
				attack = 21,
				build_time = 251,
				cargo_volume = 0,
				cost = {
					food = 30,
					metal = 0,
					money = 30,
					petrol = 0,
					uranium = 0,
				},
				defense = 17,
				speed = 64,
				upkeep = {
					food = 3,
					metal = 0,
					money = 3,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[4] = {
				attack = 28,
				build_time = 296,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 0,
					money = 40,
					petrol = 0,
					uranium = 0,
				},
				defense = 21,
				speed = 64,
				upkeep = {
					food = 4,
					metal = 0,
					money = 4,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[5] = {
				attack = 36,
				build_time = 349,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 0,
					money = 50,
					petrol = 0,
					uranium = 0,
				},
				defense = 28,
				speed = 64,
				upkeep = {
					food = 5,
					metal = 0,
					money = 5,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
		},
	},
	light_tank = {
		domain = 'land',
		name = 'Light Tank',
		tiers = {
			[1] = {
				attack = 34,
				build_time = 420,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 100,
					money = 100,
					petrol = 50,
					uranium = 0,
				},
				defense = 28,
				speed = 48,
				upkeep = {
					food = 5,
					metal = 10,
					money = 10,
					petrol = 5,
					uranium = 0,
				},
				volume = 45,
			},
			[2] = {
				attack = 45,
				build_time = 496,
				cargo_volume = 0,
				cost = {
					food = 60,
					metal = 60,
					money = 100,
					petrol = 60,
					uranium = 0,
				},
				defense = 36,
				speed = 48,
				upkeep = {
					food = 6,
					metal = 6,
					money = 10,
					petrol = 6,
					uranium = 0,
				},
				volume = 45,
			},
			[3] = {
				attack = 59,
				build_time = 585,
				cargo_volume = 0,
				cost = {
					food = 70,
					metal = 70,
					money = 120,
					petrol = 70,
					uranium = 0,
				},
				defense = 47,
				speed = 48,
				upkeep = {
					food = 7,
					metal = 7,
					money = 12,
					petrol = 7,
					uranium = 0,
				},
				volume = 45,
			},
			[4] = {
				attack = 78,
				build_time = 690,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 80,
					money = 140,
					petrol = 80,
					uranium = 0,
				},
				defense = 60,
				speed = 48,
				upkeep = {
					food = 8,
					metal = 8,
					money = 14,
					petrol = 8,
					uranium = 0,
				},
				volume = 45,
			},
			[5] = {
				attack = 103,
				build_time = 814,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 90,
					money = 150,
					petrol = 90,
					uranium = 0,
				},
				defense = 78,
				speed = 48,
				upkeep = {
					food = 9,
					metal = 9,
					money = 15,
					petrol = 9,
					uranium = 0,
				},
				volume = 45,
			},
		},
	},
	naval_cargo = {
		domain = 'sea',
		name = 'Naval Cargo',
		tiers = {
			[1] = {
				attack = 0,
				build_time = 800,
				cargo_volume = 4500,
				cost = {
					food = 50,
					metal = 80,
					money = 100,
					petrol = 80,
					uranium = 0,
				},
				defense = 30,
				speed = 72,
				upkeep = {
					food = 5,
					metal = 8,
					money = 10,
					petrol = 8,
					uranium = 0,
				},
				volume = 15000,
			},
			[2] = {
				attack = 0,
				build_time = 944,
				cargo_volume = 4500,
				cost = {
					food = 60,
					metal = 90,
					money = 120,
					petrol = 90,
					uranium = 0,
				},
				defense = 40,
				speed = 72,
				upkeep = {
					food = 6,
					metal = 9,
					money = 12,
					petrol = 9,
					uranium = 0,
				},
				volume = 15000,
			},
			[3] = {
				attack = 0,
				build_time = 1114,
				cargo_volume = 4500,
				cost = {
					food = 70,
					metal = 110,
					money = 140,
					petrol = 110,
					uranium = 0,
				},
				defense = 53,
				speed = 72,
				upkeep = {
					food = 7,
					metal = 11,
					money = 14,
					petrol = 11,
					uranium = 0,
				},
				volume = 15000,
			},
			[4] = {
				attack = 0,
				build_time = 1314,
				cargo_volume = 4500,
				cost = {
					food = 80,
					metal = 120,
					money = 160,
					petrol = 120,
					uranium = 0,
				},
				defense = 70,
				speed = 72,
				upkeep = {
					food = 8,
					metal = 12,
					money = 16,
					petrol = 12,
					uranium = 0,
				},
				volume = 15000,
			},
			[5] = {
				attack = 0,
				build_time = 1550,
				cargo_volume = 4500,
				cost = {
					food = 90,
					metal = 140,
					money = 180,
					petrol = 140,
					uranium = 0,
				},
				defense = 92,
				speed = 72,
				upkeep = {
					food = 9,
					metal = 14,
					money = 18,
					petrol = 14,
					uranium = 0,
				},
				volume = 15000,
			},
		},
	},
	plane_cargo = {
		domain = 'air',
		name = 'Plane Cargo',
		tiers = {
			[1] = {
				attack = 0,
				build_time = 820,
				cargo_volume = 1800,
				cost = {
					food = 50,
					metal = 90,
					money = 120,
					petrol = 90,
					uranium = 0,
				},
				defense = 25,
				speed = 72,
				upkeep = {
					food = 5,
					metal = 9,
					money = 12,
					petrol = 9,
					uranium = 0,
				},
				volume = 600,
			},
			[2] = {
				attack = 0,
				build_time = 968,
				cargo_volume = 1800,
				cost = {
					food = 60,
					metal = 100,
					money = 140,
					petrol = 100,
					uranium = 0,
				},
				defense = 33,
				speed = 72,
				upkeep = {
					food = 6,
					metal = 10,
					money = 14,
					petrol = 10,
					uranium = 0,
				},
				volume = 600,
			},
			[3] = {
				attack = 0,
				build_time = 1142,
				cargo_volume = 1800,
				cost = {
					food = 60,
					metal = 120,
					money = 160,
					petrol = 120,
					uranium = 0,
				},
				defense = 44,
				speed = 72,
				upkeep = {
					food = 6,
					metal = 12,
					money = 16,
					petrol = 12,
					uranium = 0,
				},
				volume = 600,
			},
			[4] = {
				attack = 0,
				build_time = 1347,
				cargo_volume = 1800,
				cost = {
					food = 70,
					metal = 140,
					money = 190,
					petrol = 140,
					uranium = 0,
				},
				defense = 58,
				speed = 72,
				upkeep = {
					food = 7,
					metal = 14,
					money = 19,
					petrol = 14,
					uranium = 0,
				},
				volume = 600,
			},
			[5] = {
				attack = 0,
				build_time = 1590,
				cargo_volume = 1800,
				cost = {
					food = 80,
					metal = 160,
					money = 220,
					petrol = 160,
					uranium = 0,
				},
				defense = 76,
				speed = 72,
				upkeep = {
					food = 8,
					metal = 16,
					money = 22,
					petrol = 16,
					uranium = 0,
				},
				volume = 600,
			},
		},
	},
	recon_drone = {
		domain = 'air',
		name = 'Recon Drone',
		tiers = {
			[1] = {
				attack = 5,
				build_time = 450,
				cargo_volume = 0,
				cost = {
					food = 10,
					metal = 50,
					money = 70,
					petrol = 50,
					uranium = 0,
				},
				defense = 8,
				range = 40000,
				speed = 144,
				upkeep = {
					food = 1,
					metal = 5,
					money = 7,
					petrol = 5,
					uranium = 0,
				},
				volume = 20,
			},
			[2] = {
				attack = 7,
				build_time = 531,
				cargo_volume = 0,
				cost = {
					food = 10,
					metal = 60,
					money = 80,
					petrol = 60,
					uranium = 0,
				},
				defense = 11,
				range = 44000,
				speed = 144,
				upkeep = {
					food = 1,
					metal = 6,
					money = 8,
					petrol = 6,
					uranium = 0,
				},
				volume = 20,
			},
			[3] = {
				attack = 9,
				build_time = 627,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 70,
					money = 90,
					petrol = 70,
					uranium = 0,
				},
				defense = 14,
				range = 48000,
				speed = 144,
				upkeep = {
					food = 2,
					metal = 7,
					money = 9,
					petrol = 7,
					uranium = 0,
				},
				volume = 20,
			},
			[4] = {
				attack = 12,
				build_time = 740,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 80,
					money = 110,
					petrol = 80,
					uranium = 0,
				},
				defense = 19,
				range = 52000,
				speed = 144,
				upkeep = {
					food = 2,
					metal = 8,
					money = 11,
					petrol = 8,
					uranium = 0,
				},
				volume = 20,
			},
			[5] = {
				attack = 16,
				build_time = 873,
				cargo_volume = 0,
				cost = {
					food = 30,
					metal = 90,
					money = 130,
					petrol = 90,
					uranium = 0,
				},
				defense = 25,
				range = 56000,
				speed = 144,
				upkeep = {
					food = 3,
					metal = 9,
					money = 13,
					petrol = 9,
					uranium = 0,
				},
				volume = 20,
			},
		},
	},
	resistance_infantry = {
		domain = 'land',
		name = 'Resistance Infantry',
		tiers = {
			[1] = {
				attack = 10,
				build_time = 60,
				cargo_volume = 0,
				cost = {
					food = 10,
					metal = 0,
					money = 10,
					petrol = 0,
					uranium = 0,
				},
				defense = 8,
				speed = 64,
				upkeep = {
					food = 1,
					metal = 0,
					money = 1,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[2] = {
				attack = 13,
				build_time = 71,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 0,
					money = 20,
					petrol = 0,
					uranium = 0,
				},
				defense = 11,
				speed = 64,
				upkeep = {
					food = 2,
					metal = 0,
					money = 2,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[3] = {
				attack = 18,
				build_time = 84,
				cargo_volume = 0,
				cost = {
					food = 30,
					metal = 0,
					money = 30,
					petrol = 0,
					uranium = 0,
				},
				defense = 14,
				speed = 64,
				upkeep = {
					food = 3,
					metal = 0,
					money = 3,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[4] = {
				attack = 24,
				build_time = 99,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 0,
					money = 40,
					petrol = 0,
					uranium = 0,
				},
				defense = 18,
				speed = 64,
				upkeep = {
					food = 4,
					metal = 0,
					money = 4,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
			[5] = {
				attack = 31,
				build_time = 116,
				cargo_volume = 0,
				cost = {
					food = 50,
					metal = 0,
					money = 50,
					petrol = 0,
					uranium = 0,
				},
				defense = 24,
				speed = 64,
				upkeep = {
					food = 5,
					metal = 0,
					money = 5,
					petrol = 0,
					uranium = 0,
				},
				volume = 2,
			},
		},
	},
	scout_vehicle = {
		domain = 'land',
		name = 'Scout Vehicle',
		tiers = {
			[1] = {
				attack = 10,
				build_time = 350,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 40,
					money = 50,
					petrol = 40,
					uranium = 0,
				},
				defense = 15,
				range = 30000,
				speed = 80,
				upkeep = {
					food = 2,
					metal = 4,
					money = 5,
					petrol = 4,
					uranium = 0,
				},
				volume = 15,
			},
			[2] = {
				attack = 13,
				build_time = 413,
				cargo_volume = 0,
				cost = {
					food = 20,
					metal = 50,
					money = 60,
					petrol = 50,
					uranium = 0,
				},
				defense = 20,
				range = 33000,
				speed = 80,
				upkeep = {
					food = 2,
					metal = 5,
					money = 6,
					petrol = 5,
					uranium = 0,
				},
				volume = 15,
			},
			[3] = {
				attack = 17,
				build_time = 487,
				cargo_volume = 0,
				cost = {
					food = 30,
					metal = 60,
					money = 70,
					petrol = 60,
					uranium = 0,
				},
				defense = 26,
				range = 36000,
				speed = 80,
				upkeep = {
					food = 3,
					metal = 6,
					money = 7,
					petrol = 6,
					uranium = 0,
				},
				volume = 15,
			},
			[4] = {
				attack = 23,
				build_time = 575,
				cargo_volume = 0,
				cost = {
					food = 30,
					metal = 70,
					money = 80,
					petrol = 70,
					uranium = 0,
				},
				defense = 35,
				range = 39000,
				speed = 80,
				upkeep = {
					food = 3,
					metal = 7,
					money = 8,
					petrol = 7,
					uranium = 0,
				},
				volume = 15,
			},
			[5] = {
				attack = 30,
				build_time = 679,
				cargo_volume = 0,
				cost = {
					food = 40,
					metal = 80,
					money = 90,
					petrol = 80,
					uranium = 0,
				},
				defense = 46,
				range = 42000,
				speed = 80,
				upkeep = {
					food = 4,
					metal = 8,
					money = 9,
					petrol = 8,
					uranium = 0,
				},
				volume = 15,
			},
		},
	},
	stealth_helicopter = {
		domain = 'air',
		name = 'Stealth Helicopter',
		tiers = {
			[1] = {
				attack = 15,
				build_time = 700,
				cargo_volume = 24,
				cost = {
					food = 40,
					metal = 80,
					money = 120,
					petrol = 80,
					uranium = 10,
				},
				defense = 25,
				speed = 112,
				upkeep = {
					food = 4,
					metal = 8,
					money = 12,
					petrol = 8,
					uranium = 1,
				},
				volume = 120,
			},
			[2] = {
				attack = 20,
				build_time = 826,
				cargo_volume = 24,
				cost = {
					food = 50,
					metal = 90,
					money = 140,
					petrol = 90,
					uranium = 20,
				},
				defense = 33,
				speed = 112,
				upkeep = {
					food = 5,
					metal = 9,
					money = 14,
					petrol = 9,
					uranium = 2,
				},
				volume = 120,
			},
			[3] = {
				attack = 26,
				build_time = 975,
				cargo_volume = 24,
				cost = {
					food = 60,
					metal = 110,
					money = 160,
					petrol = 110,
					uranium = 30,
				},
				defense = 44,
				speed = 112,
				upkeep = {
					food = 6,
					metal = 11,
					money = 16,
					petrol = 11,
					uranium = 3,
				},
				volume = 120,
			},
			[4] = {
				attack = 35,
				build_time = 1150,
				cargo_volume = 24,
				cost = {
					food = 70,
					metal = 130,
					money = 190,
					petrol = 130,
					uranium = 40,
				},
				defense = 58,
				speed = 112,
				upkeep = {
					food = 7,
					metal = 13,
					money = 19,
					petrol = 13,
					uranium = 4,
				},
				volume = 120,
			},
			[5] = {
				attack = 46,
				build_time = 1357,
				cargo_volume = 24,
				cost = {
					food = 80,
					metal = 150,
					money = 220,
					petrol = 150,
					uranium = 50,
				},
				defense = 76,
				speed = 112,
				upkeep = {
					food = 8,
					metal = 15,
					money = 22,
					petrol = 15,
					uranium = 5,
				},
				volume = 120,
			},
		},
	},
	submarine = {
		domain = 'sea',
		name = 'Submarine',
		tiers = {
			[1] = {
				attack = 58,
				build_time = 980,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 110,
					money = 190,
					petrol = 110,
					uranium = 110,
				},
				defense = 39,
				speed = 72,
				upkeep = {
					food = 8,
					metal = 11,
					money = 19,
					petrol = 11,
					uranium = 11,
				},
				volume = 4000,
			},
			[2] = {
				attack = 77,
				build_time = 1156,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 130,
					money = 220,
					petrol = 130,
					uranium = 130,
				},
				defense = 51,
				speed = 72,
				upkeep = {
					food = 9,
					metal = 13,
					money = 22,
					petrol = 13,
					uranium = 13,
				},
				volume = 4000,
			},
			[3] = {
				attack = 101,
				build_time = 1365,
				cargo_volume = 0,
				cost = {
					food = 100,
					metal = 150,
					money = 250,
					petrol = 150,
					uranium = 150,
				},
				defense = 67,
				speed = 72,
				upkeep = {
					food = 10,
					metal = 15,
					money = 25,
					petrol = 15,
					uranium = 15,
				},
				volume = 4000,
			},
			[4] = {
				attack = 133,
				build_time = 1610,
				cargo_volume = 0,
				cost = {
					food = 110,
					metal = 170,
					money = 280,
					petrol = 170,
					uranium = 170,
				},
				defense = 89,
				speed = 72,
				upkeep = {
					food = 11,
					metal = 17,
					money = 28,
					petrol = 17,
					uranium = 17,
				},
				volume = 4000,
			},
			[5] = {
				attack = 176,
				build_time = 1900,
				cargo_volume = 0,
				cost = {
					food = 130,
					metal = 190,
					money = 320,
					petrol = 190,
					uranium = 190,
				},
				defense = 117,
				speed = 72,
				upkeep = {
					food = 13,
					metal = 19,
					money = 32,
					petrol = 19,
					uranium = 19,
				},
				volume = 4000,
			},
		},
	},
	warship = {
		domain = 'sea',
		name = 'Warship',
		tiers = {
			[1] = {
				attack = 52,
				build_time = 900,
				cargo_volume = 0,
				cost = {
					food = 80,
					metal = 100,
					money = 180,
					petrol = 100,
					uranium = 0,
				},
				defense = 48,
				speed = 72,
				upkeep = {
					food = 8,
					metal = 10,
					money = 18,
					petrol = 10,
					uranium = 0,
				},
				volume = 5000,
			},
			[2] = {
				attack = 69,
				build_time = 1062,
				cargo_volume = 0,
				cost = {
					food = 90,
					metal = 120,
					money = 210,
					petrol = 120,
					uranium = 0,
				},
				defense = 62,
				speed = 72,
				upkeep = {
					food = 9,
					metal = 12,
					money = 21,
					petrol = 12,
					uranium = 0,
				},
				volume = 5000,
			},
			[3] = {
				attack = 91,
				build_time = 1253,
				cargo_volume = 0,
				cost = {
					food = 100,
					metal = 130,
					money = 230,
					petrol = 130,
					uranium = 0,
				},
				defense = 80,
				speed = 72,
				upkeep = {
					food = 10,
					metal = 13,
					money = 23,
					petrol = 13,
					uranium = 0,
				},
				volume = 5000,
			},
			[4] = {
				attack = 120,
				build_time = 1479,
				cargo_volume = 0,
				cost = {
					food = 110,
					metal = 150,
					money = 260,
					petrol = 150,
					uranium = 0,
				},
				defense = 103,
				speed = 72,
				upkeep = {
					food = 11,
					metal = 15,
					money = 26,
					petrol = 15,
					uranium = 0,
				},
				volume = 5000,
			},
			[5] = {
				attack = 158,
				build_time = 1745,
				cargo_volume = 0,
				cost = {
					food = 130,
					metal = 170,
					money = 300,
					petrol = 170,
					uranium = 0,
				},
				defense = 133,
				speed = 72,
				upkeep = {
					food = 13,
					metal = 17,
					money = 30,
					petrol = 17,
					uranium = 0,
				},
				volume = 5000,
			},
		},
	},
}