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Module:Data/UnitItems

From WarExpand Wiki

Documentation for this module may be created at Module:Data/UnitItems/doc

-- DO NOT EDIT BY HAND
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.
-- Any change made here is overwritten on the next export. Fix the game data
-- instead, then re-run the script.

return {
	ace_squadron_wings = {
		attack_pct = 12,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Ace Squadron Wings',
		range_pct = 0,
		rarity = 'mythic',
		speed_pct = 8,
		unit_class = 'air',
	},
	black_ops_dossier = {
		attack_pct = 8,
		defense_pct = 0,
		detection_reduction_pct = 20,
		name = 'Black Ops Dossier',
		range_pct = 0,
		rarity = 'mythic',
		speed_pct = 0,
		unit_class = 'covert',
	},
	blackbeards_compass = {
		attack_pct = 15,
		boss_faction = 'pirates',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Blackbeard\'s Compass',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 10,
		unit_class = 'naval',
	},
	bunker_blueprints = {
		attack_pct = 0,
		defense_pct = 8,
		detection_reduction_pct = 0,
		name = 'Bunker Blueprints',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
	},
	citadel_engineering_corps = {
		attack_pct = 10,
		boss_faction = 'militia',
		defense_pct = 15,
		detection_reduction_pct = 0,
		name = 'Citadel Engineering Corps',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'armor',
	},
	combat_stims = {
		attack_pct = 6,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Combat Stimulants',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
	},
	composite_plating = {
		attack_pct = 0,
		defense_pct = 6,
		detection_reduction_pct = 0,
		name = 'Composite Plating',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
	},
	corsair_cannons = {
		attack_pct = 12,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Corsair Cannons',
		range_pct = 0,
		rarity = 'legendary',
		speed_pct = 0,
		unit_class = 'naval',
	},
	doomsday_firing_plan = {
		attack_pct = 20,
		boss_faction = 'terrorists',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Doomsday Firing Plan',
		range_pct = 10,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'support',
	},
	drop_tanks = {
		attack_pct = 0,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Drop Tanks',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 5,
		unit_class = 'air',
	},
	entrenching_kit = {
		attack_pct = 0,
		defense_pct = 3,
		detection_reduction_pct = 0,
		name = 'Entrenching Kit',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 0,
	},
	fanatic_banner = {
		attack_pct = 10,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Fanatic Banner',
		range_pct = 0,
		rarity = 'legendary',
		speed_pct = 5,
		unit_class = 'infantry',
	},
	field_rations = {
		attack_pct = 3,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Field Rations',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 0,
	},
	fire_control_computer = {
		attack_pct = 10,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Fire Control Computer',
		range_pct = 5,
		rarity = 'legendary',
		speed_pct = 0,
		unit_class = 'support',
	},
	flying_dutchman_sails = {
		attack_pct = 0,
		boss_faction = 'pirates',
		defense_pct = 10,
		detection_reduction_pct = 0,
		name = 'Flying Dutchman\'s Sails',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 20,
		unit_class = 'naval',
	},
	ghillie_wraps = {
		attack_pct = 0,
		defense_pct = 4,
		detection_reduction_pct = 0,
		name = 'Ghillie Wraps',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 0,
		unit_class = 'covert',
	},
	guerrilla_manual = {
		attack_pct = 4,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Guerrilla Manual',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 0,
		unit_class = 'infantry',
	},
	hijacked_drone_swarm = {
		attack_pct = 18,
		boss_faction = 'terrorists',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Hijacked Drone Swarm',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'air',
	},
	homeland_artillery_doctrine = {
		attack_pct = 15,
		boss_faction = 'militia',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Homeland Artillery Doctrine',
		range_pct = 10,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'artillery',
	},
	homeland_standard = {
		attack_pct = 5,
		defense_pct = 10,
		detection_reduction_pct = 0,
		name = 'Homeland Standard',
		range_pct = 0,
		rarity = 'legendary',
		speed_pct = 0,
	},
	ied_satchel = {
		attack_pct = 8,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'IED Satchel',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
		unit_class = 'infantry',
	},
	kraken_figurehead = {
		attack_pct = 10,
		defense_pct = 10,
		detection_reduction_pct = 0,
		name = 'Kraken Figurehead',
		range_pct = 0,
		rarity = 'mythic',
		speed_pct = 0,
		unit_class = 'naval',
	},
	last_stand_doctrine = {
		attack_pct = 0,
		defense_pct = 15,
		detection_reduction_pct = 0,
		name = 'Last Stand Doctrine',
		range_pct = 0,
		rarity = 'mythic',
		speed_pct = 0,
	},
	martyrs_creed = {
		attack_pct = 15,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Martyr\'s Creed',
		range_pct = 0,
		rarity = 'mythic',
		speed_pct = 0,
		unit_class = 'infantry',
	},
	old_guard_colors = {
		attack_pct = 10,
		boss_faction = 'militia',
		defense_pct = 20,
		detection_reduction_pct = 0,
		name = 'Old Guard\'s Colors',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 0,
	},
	orbital_targeting_feed = {
		attack_pct = 15,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Orbital Targeting Feed',
		range_pct = 10,
		rarity = 'mythic',
		speed_pct = 0,
		unit_class = 'support',
	},
	panopticon_suite = {
		attack_pct = 0,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Panopticon Suite',
		range_pct = 25,
		rarity = 'mythic',
		speed_pct = 0,
		unit_class = 'anti_covert',
	},
	phantom_protocol = {
		attack_pct = 5,
		defense_pct = 0,
		detection_reduction_pct = 10,
		name = 'Phantom Protocol',
		range_pct = 0,
		rarity = 'legendary',
		speed_pct = 0,
		unit_class = 'covert',
	},
	precision_munitions = {
		attack_pct = 8,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Precision-Guided Munitions',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
		unit_class = 'air',
	},
	ranging_tables = {
		attack_pct = 0,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Ranging Tables',
		range_pct = 8,
		rarity = 'rare',
		speed_pct = 0,
		unit_class = 'support',
	},
	reinforced_hull = {
		attack_pct = 0,
		defense_pct = 8,
		detection_reduction_pct = 0,
		name = 'Reinforced Hull',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
		unit_class = 'naval',
	},
	sandbag_kit = {
		attack_pct = 0,
		defense_pct = 4,
		detection_reduction_pct = 0,
		name = 'Sandbag Kit',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 0,
	},
	shadow_commanders_mask = {
		attack_pct = 20,
		boss_faction = 'terrorists',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Shadow Commander\'s Mask',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'infantry',
	},
	signal_scanner = {
		attack_pct = 0,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Signal Scanner',
		range_pct = 5,
		rarity = 'normal',
		speed_pct = 0,
		unit_class = 'anti_covert',
	},
	silenced_loadout = {
		attack_pct = 8,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Silenced Loadout',
		range_pct = 0,
		rarity = 'rare',
		speed_pct = 0,
		unit_class = 'covert',
	},
	sky_corsair_engine = {
		attack_pct = 15,
		boss_faction = 'pirates',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Sky Corsair Engine',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 10,
		unit_class = 'air',
	},
	sleeper_cell_network = {
		attack_pct = 0,
		boss_faction = 'terrorists',
		defense_pct = 0,
		detection_reduction_pct = 30,
		name = 'Sleeper Cell Network',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'covert',
	},
	smuggler_kings_ledger = {
		attack_pct = 10,
		boss_faction = 'pirates',
		defense_pct = 0,
		detection_reduction_pct = 25,
		name = 'Smuggler King\'s Ledger',
		range_pct = 0,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'covert',
	},
	smugglers_charts = {
		attack_pct = 0,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Smuggler\'s Charts',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 4,
		unit_class = 'naval',
	},
	spare_parts_crate = {
		attack_pct = 4,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Spare Parts Crate',
		range_pct = 0,
		rarity = 'normal',
		speed_pct = 0,
		unit_class = 'support',
	},
	stealth_coating = {
		attack_pct = 0,
		defense_pct = 10,
		detection_reduction_pct = 0,
		name = 'Stealth Coating',
		range_pct = 0,
		rarity = 'legendary',
		speed_pct = 5,
		unit_class = 'air',
	},
	thermal_optics = {
		attack_pct = 0,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Thermal Optics',
		range_pct = 10,
		rarity = 'rare',
		speed_pct = 0,
		unit_class = 'anti_covert',
	},
	veteran_insignia = {
		attack_pct = 8,
		defense_pct = 8,
		detection_reduction_pct = 0,
		name = 'Veteran Insignia',
		range_pct = 0,
		rarity = 'legendary',
		speed_pct = 0,
	},
	war_relic = {
		attack_pct = 12,
		defense_pct = 12,
		detection_reduction_pct = 0,
		name = 'War Relic',
		range_pct = 0,
		rarity = 'mythic',
		speed_pct = 0,
	},
	watchtower_codex = {
		attack_pct = 0,
		boss_faction = 'militia',
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Watchtower Codex',
		range_pct = 30,
		rarity = 'unique',
		speed_pct = 0,
		unit_class = 'anti_covert',
	},
	wide_band_array = {
		attack_pct = 5,
		defense_pct = 0,
		detection_reduction_pct = 0,
		name = 'Wide-Band Array',
		range_pct = 15,
		rarity = 'legendary',
		speed_pct = 0,
		unit_class = 'anti_covert',
	},
}