Buildings
Appearance
Buildings
Buildings are constructed in your districts and improve as you raise their level. They fall into three kinds: resource production, unit production and ammo production.
Levels
Every building starts at Level 1 and is upgraded in place up to its maximum level. Output (resource buildings) or training efficiency (unit production buildings), build time, cost and upkeep all change with the level; each building page has a table comparing every level.
Resource Production
- Financial Center — money
- Metal Mine — metal
- Concrete Plant — concrete
- Food Processing Plant — food
- Refinery — petrol
- Uranium Mine — uranium
Unit Production
- Barracks — light infantry, heavy infantry, elite infantry, resistance infantry, ghost infantry
- Tank Factory — light tank, heavy tank, scout vehicle, griffon
- Foundry — artillery, anti-air
- Aircraft Factory — jet fighter, plane cargo, stealth helicopter, b2 bomber, recon drone, awacs
- Naval Base — warship, destroyer, frigate, submarine, naval cargo, aircraft carrier
- Missile Laboratory — strategic ordnance