Module:Data/UnitItems
Appearance
Documentation for this module may be created at Module:Data/UnitItems/doc
-- DO NOT EDIT BY HAND
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.
-- Any change made here is overwritten on the next export. Fix the game data
-- instead, then re-run the script.
return {
ace_squadron_wings = {
attack_pct = 12,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Ace Squadron Wings',
range_pct = 0,
rarity = 'mythic',
speed_pct = 8,
unit_class = 'air',
},
black_ops_dossier = {
attack_pct = 8,
defense_pct = 0,
detection_reduction_pct = 20,
name = 'Black Ops Dossier',
range_pct = 0,
rarity = 'mythic',
speed_pct = 0,
unit_class = 'covert',
},
blackbeards_compass = {
attack_pct = 15,
boss_faction = 'pirates',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Blackbeard\'s Compass',
range_pct = 0,
rarity = 'unique',
speed_pct = 10,
unit_class = 'naval',
},
bunker_blueprints = {
attack_pct = 0,
defense_pct = 8,
detection_reduction_pct = 0,
name = 'Bunker Blueprints',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
},
citadel_engineering_corps = {
attack_pct = 10,
boss_faction = 'militia',
defense_pct = 15,
detection_reduction_pct = 0,
name = 'Citadel Engineering Corps',
range_pct = 0,
rarity = 'unique',
speed_pct = 0,
unit_class = 'armor',
},
combat_stims = {
attack_pct = 6,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Combat Stimulants',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
},
composite_plating = {
attack_pct = 0,
defense_pct = 6,
detection_reduction_pct = 0,
name = 'Composite Plating',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
},
corsair_cannons = {
attack_pct = 12,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Corsair Cannons',
range_pct = 0,
rarity = 'legendary',
speed_pct = 0,
unit_class = 'naval',
},
doomsday_firing_plan = {
attack_pct = 20,
boss_faction = 'terrorists',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Doomsday Firing Plan',
range_pct = 10,
rarity = 'unique',
speed_pct = 0,
unit_class = 'support',
},
drop_tanks = {
attack_pct = 0,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Drop Tanks',
range_pct = 0,
rarity = 'normal',
speed_pct = 5,
unit_class = 'air',
},
entrenching_kit = {
attack_pct = 0,
defense_pct = 3,
detection_reduction_pct = 0,
name = 'Entrenching Kit',
range_pct = 0,
rarity = 'normal',
speed_pct = 0,
},
fanatic_banner = {
attack_pct = 10,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Fanatic Banner',
range_pct = 0,
rarity = 'legendary',
speed_pct = 5,
unit_class = 'infantry',
},
field_rations = {
attack_pct = 3,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Field Rations',
range_pct = 0,
rarity = 'normal',
speed_pct = 0,
},
fire_control_computer = {
attack_pct = 10,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Fire Control Computer',
range_pct = 5,
rarity = 'legendary',
speed_pct = 0,
unit_class = 'support',
},
flying_dutchman_sails = {
attack_pct = 0,
boss_faction = 'pirates',
defense_pct = 10,
detection_reduction_pct = 0,
name = 'Flying Dutchman\'s Sails',
range_pct = 0,
rarity = 'unique',
speed_pct = 20,
unit_class = 'naval',
},
ghillie_wraps = {
attack_pct = 0,
defense_pct = 4,
detection_reduction_pct = 0,
name = 'Ghillie Wraps',
range_pct = 0,
rarity = 'normal',
speed_pct = 0,
unit_class = 'covert',
},
guerrilla_manual = {
attack_pct = 4,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Guerrilla Manual',
range_pct = 0,
rarity = 'normal',
speed_pct = 0,
unit_class = 'infantry',
},
hijacked_drone_swarm = {
attack_pct = 18,
boss_faction = 'terrorists',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Hijacked Drone Swarm',
range_pct = 0,
rarity = 'unique',
speed_pct = 0,
unit_class = 'air',
},
homeland_artillery_doctrine = {
attack_pct = 15,
boss_faction = 'militia',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Homeland Artillery Doctrine',
range_pct = 10,
rarity = 'unique',
speed_pct = 0,
unit_class = 'artillery',
},
homeland_standard = {
attack_pct = 5,
defense_pct = 10,
detection_reduction_pct = 0,
name = 'Homeland Standard',
range_pct = 0,
rarity = 'legendary',
speed_pct = 0,
},
ied_satchel = {
attack_pct = 8,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'IED Satchel',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
unit_class = 'infantry',
},
kraken_figurehead = {
attack_pct = 10,
defense_pct = 10,
detection_reduction_pct = 0,
name = 'Kraken Figurehead',
range_pct = 0,
rarity = 'mythic',
speed_pct = 0,
unit_class = 'naval',
},
last_stand_doctrine = {
attack_pct = 0,
defense_pct = 15,
detection_reduction_pct = 0,
name = 'Last Stand Doctrine',
range_pct = 0,
rarity = 'mythic',
speed_pct = 0,
},
martyrs_creed = {
attack_pct = 15,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Martyr\'s Creed',
range_pct = 0,
rarity = 'mythic',
speed_pct = 0,
unit_class = 'infantry',
},
old_guard_colors = {
attack_pct = 10,
boss_faction = 'militia',
defense_pct = 20,
detection_reduction_pct = 0,
name = 'Old Guard\'s Colors',
range_pct = 0,
rarity = 'unique',
speed_pct = 0,
},
orbital_targeting_feed = {
attack_pct = 15,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Orbital Targeting Feed',
range_pct = 10,
rarity = 'mythic',
speed_pct = 0,
unit_class = 'support',
},
panopticon_suite = {
attack_pct = 0,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Panopticon Suite',
range_pct = 25,
rarity = 'mythic',
speed_pct = 0,
unit_class = 'anti_covert',
},
phantom_protocol = {
attack_pct = 5,
defense_pct = 0,
detection_reduction_pct = 10,
name = 'Phantom Protocol',
range_pct = 0,
rarity = 'legendary',
speed_pct = 0,
unit_class = 'covert',
},
precision_munitions = {
attack_pct = 8,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Precision-Guided Munitions',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
unit_class = 'air',
},
ranging_tables = {
attack_pct = 0,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Ranging Tables',
range_pct = 8,
rarity = 'rare',
speed_pct = 0,
unit_class = 'support',
},
reinforced_hull = {
attack_pct = 0,
defense_pct = 8,
detection_reduction_pct = 0,
name = 'Reinforced Hull',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
unit_class = 'naval',
},
sandbag_kit = {
attack_pct = 0,
defense_pct = 4,
detection_reduction_pct = 0,
name = 'Sandbag Kit',
range_pct = 0,
rarity = 'normal',
speed_pct = 0,
},
shadow_commanders_mask = {
attack_pct = 20,
boss_faction = 'terrorists',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Shadow Commander\'s Mask',
range_pct = 0,
rarity = 'unique',
speed_pct = 0,
unit_class = 'infantry',
},
signal_scanner = {
attack_pct = 0,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Signal Scanner',
range_pct = 5,
rarity = 'normal',
speed_pct = 0,
unit_class = 'anti_covert',
},
silenced_loadout = {
attack_pct = 8,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Silenced Loadout',
range_pct = 0,
rarity = 'rare',
speed_pct = 0,
unit_class = 'covert',
},
sky_corsair_engine = {
attack_pct = 15,
boss_faction = 'pirates',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Sky Corsair Engine',
range_pct = 0,
rarity = 'unique',
speed_pct = 10,
unit_class = 'air',
},
sleeper_cell_network = {
attack_pct = 0,
boss_faction = 'terrorists',
defense_pct = 0,
detection_reduction_pct = 30,
name = 'Sleeper Cell Network',
range_pct = 0,
rarity = 'unique',
speed_pct = 0,
unit_class = 'covert',
},
smuggler_kings_ledger = {
attack_pct = 10,
boss_faction = 'pirates',
defense_pct = 0,
detection_reduction_pct = 25,
name = 'Smuggler King\'s Ledger',
range_pct = 0,
rarity = 'unique',
speed_pct = 0,
unit_class = 'covert',
},
smugglers_charts = {
attack_pct = 0,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Smuggler\'s Charts',
range_pct = 0,
rarity = 'normal',
speed_pct = 4,
unit_class = 'naval',
},
spare_parts_crate = {
attack_pct = 4,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Spare Parts Crate',
range_pct = 0,
rarity = 'normal',
speed_pct = 0,
unit_class = 'support',
},
stealth_coating = {
attack_pct = 0,
defense_pct = 10,
detection_reduction_pct = 0,
name = 'Stealth Coating',
range_pct = 0,
rarity = 'legendary',
speed_pct = 5,
unit_class = 'air',
},
thermal_optics = {
attack_pct = 0,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Thermal Optics',
range_pct = 10,
rarity = 'rare',
speed_pct = 0,
unit_class = 'anti_covert',
},
veteran_insignia = {
attack_pct = 8,
defense_pct = 8,
detection_reduction_pct = 0,
name = 'Veteran Insignia',
range_pct = 0,
rarity = 'legendary',
speed_pct = 0,
},
war_relic = {
attack_pct = 12,
defense_pct = 12,
detection_reduction_pct = 0,
name = 'War Relic',
range_pct = 0,
rarity = 'mythic',
speed_pct = 0,
},
watchtower_codex = {
attack_pct = 0,
boss_faction = 'militia',
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Watchtower Codex',
range_pct = 30,
rarity = 'unique',
speed_pct = 0,
unit_class = 'anti_covert',
},
wide_band_array = {
attack_pct = 5,
defense_pct = 0,
detection_reduction_pct = 0,
name = 'Wide-Band Array',
range_pct = 15,
rarity = 'legendary',
speed_pct = 0,
unit_class = 'anti_covert',
},
}