Anti-Air
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 18 |
| Defense | 40 |
| Speed | 32 |
| Volume | 40 |
| Build time | 700 |
| Cost | 110 money, 40 food, 70 metal, 70 petrol |
| Upkeep | 11 money, 4 food, 7 metal, 7 petrol |
Anti-Air
Dedicated air-defense unit that keeps the skies clear around your forces.
Domain: Land · Role: Bombardment · Ammunition: Flak Rounds
Stats
Anti-Air comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 18 | 24 | 32 | 42 | 55 |
| Defense | 40 | 53 | 70 | 92 | 121 |
| Speed | 32 | 32 | 32 | 32 | 32 |
| Volume | 40 | 40 | 40 | 40 | 40 |
| Build time | 700 | 826 | 975 | 1150 | 1357 |
| Cost | 110 money, 40 food, 70 metal, 70 petrol | 120 money, 40 food, 80 metal, 80 petrol | 140 money, 50 food, 90 metal, 90 petrol | 170 money, 60 food, 110 metal, 110 petrol | 180 money, 60 food, 120 metal, 120 petrol |
| Upkeep | 11 money, 4 food, 7 metal, 7 petrol | 12 money, 4 food, 8 metal, 8 petrol | 14 money, 5 food, 9 metal, 9 petrol | 17 money, 6 food, 11 metal, 11 petrol | 18 money, 6 food, 12 metal, 12 petrol |
Abilities
- Automatically bombards hostile aircraft within 50 km every 15 minutes.
Counters
- Hard-counters: Jet Fighter, Plane Cargo
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Foundry. Build time, cost and upkeep depend on the tier (see Stats).
In combat Anti-Air expends Flak Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- A 50 km automatic umbrella that also returns fire against jet bombardment. Attach one to every tank column and to transports in flight paths.
- Hard-counters jet fighters and plane cargo, so it is the natural guard against airlifted landings.
See also
- Units — all units, counter matrix and stances
- Related units: Jet Fighter, Plane Cargo
- Bombardment
- Transports: Naval Cargo, Plane Cargo