Elite Infantry
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 25 |
| Defense | 22 |
| Speed | 64 |
| Volume | 3 |
| Build time | 360 |
| Cost | 40 money, 40 food, 40 metal, 10 uranium |
| Upkeep | 4 money, 4 food, 4 metal, 1 uranium |
Elite Infantry
The best-trained foot soldiers, with the strongest infantry stats. Expensive, but a powerful core for assaults.
Domain: Land · Role: Line combat · Ammunition: Elite Rounds
Stats
Elite Infantry comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 25 | 33 | 44 | 57 | 76 |
| Defense | 22 | 28 | 37 | 47 | 61 |
| Speed | 64 | 64 | 64 | 64 | 64 |
| Volume | 3 | 3 | 3 | 3 | 3 |
| Build time | 360 | 425 | 501 | 591 | 698 |
| Cost | 40 money, 40 food, 40 metal, 10 uranium | 80 money, 80 food, 80 metal, 20 uranium | 160 money, 160 food, 160 metal, 40 uranium | 320 money, 320 food, 320 metal, 80 uranium | 640 money, 640 food, 640 metal, 160 uranium |
| Upkeep | 4 money, 4 food, 4 metal, 1 uranium | 8 money, 8 food, 8 metal, 2 uranium | 16 money, 16 food, 16 metal, 4 uranium | 32 money, 32 food, 32 metal, 8 uranium | 64 money, 64 food, 64 metal, 16 uranium |
Counters
Elite Infantry has no hard counters and is not a hard counter to anything — it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Barracks. Build time, cost and upkeep depend on the tier (see Stats).
In combat Elite Infantry expends Elite Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- An expensive assault core. Pair it with tanks for the push, and bring Anti-Air, because the tanks will draw jet fighters.
See also
- Units — all units, counter matrix and stances
- Transports: Naval Cargo, Plane Cargo