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Destroyer

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Destroyer (tier 1)
Domain sea
Tiers 5 (see all tiers)
Attack 50
Defense 45
Speed 32
Range 40000
Volume 8000
Build time 900
Cost 180 money, 80 food, 100 metal, 100 petrol
Upkeep 18 money, 8 food, 10 metal, 10 petrol

Destroyer

Anti-submarine surface ship that screens a fleet.

Domain: Sea · Role: Detector · Counter unit · Ammunition: Destroyer Shells

Stats

Destroyer comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


Destroyer: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 50 66 87 115 152
Defense 45 59 78 103 136
Speed 32 32 32 32 32
Range 40000 44000 48000 52000 56000
Volume 8000 8000 8000 8000 8000
Build time 900 1062 1253 1479 1745
Cost 180 money, 80 food, 100 metal, 100 petrol 210 money, 90 food, 120 metal, 120 petrol 230 money, 100 food, 130 metal, 130 petrol 260 money, 110 food, 150 metal, 150 petrol 300 money, 130 food, 170 metal, 170 petrol
Upkeep 18 money, 8 food, 10 metal, 10 petrol 21 money, 9 food, 12 metal, 12 petrol 23 money, 10 food, 13 metal, 13 petrol 26 money, 11 food, 15 metal, 15 petrol 30 money, 13 food, 17 metal, 17 petrol

Abilities

  • Detects covert sea units (submarines) within its detection radius, with a chance to reveal them on each scan.
  • Hard-counters submarines.
  • Countered by jet fighters.

Counters

Jet fighters engage the units they counter exclusively, so destroyer draws their fire away from the rest of the army.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).

In combat Destroyer expends Destroyer Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a naval unit it operates on sea nodes and cannot enter land districts.

Stealth and detection

Destroyer detects covert sea units (Submarine) within its detection radius, with a chance to reveal them on each scan.

Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.

Tips

  • The only ship that counters submarines, and the only sea-domain detector apart from AWACS and Strategic Radar.
  • It is itself countered by jet fighters: keep a Frigate in the fleet.

See also