Buildings
Appearance
Buildings
Buildings are constructed in your districts and improve as you raise their level. They fall into three kinds: resource production, unit production and ammo production.
Levels
Every building starts at Level 1 and is upgraded in place up to its maximum level. Output (resource buildings) or training efficiency (unit production buildings), build time, cost and upkeep all change with the level; each building page has a table comparing every level.
Resource Production
- Financial Center: money
- Metal Mine: metal
- Concrete Plant: concrete
- Food Processing Plant: food
- Refinery: petrol
- Uranium Mine: uranium
Unit Production
- Barracks: light infantry, heavy infantry, elite infantry, resistance infantry, ghost infantry
- Tank Factory: light tank, heavy tank, scout vehicle, griffon
- Foundry: artillery, anti-air
- Aircraft Factory: jet fighter, plane cargo, stealth helicopter, b2 bomber, recon drone, awacs
- Naval Base: warship, destroyer, frigate, submarine, naval cargo, aircraft carrier
- Missile Laboratory: strategic ordnance