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Artillery

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Artillery (tier 1)
Domain land
Tiers 5 (see all tiers)
Attack 46
Defense 24
Speed 32
Range 30000
Volume 35
Build time 700
Cost 110 money, 40 food, 70 metal, 70 petrol
Upkeep 11 money, 4 food, 7 metal, 7 petrol

Artillery

Long-range siege unit that shells enemies from afar instead of charging in.

Domain: Land · Role: Bombardment · Ammunition: Artillery Shells

Stats

Artillery comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


Artillery: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 46 61 80 106 140
Defense 24 31 40 52 66
Speed 32 32 32 32 32
Range 30000 33000 36000 39000 42000
Volume 35 35 35 35 35
Build time 700 826 975 1150 1357
Cost 110 money, 40 food, 70 metal, 70 petrol 120 money, 40 food, 80 metal, 80 petrol 140 money, 50 food, 90 metal, 90 petrol 170 money, 60 food, 110 metal, 110 petrol 180 money, 60 food, 120 metal, 120 petrol
Upkeep 11 money, 4 food, 7 metal, 7 petrol 12 money, 4 food, 8 metal, 8 petrol 14 money, 5 food, 9 metal, 9 petrol 17 money, 6 food, 11 metal, 11 petrol 18 money, 6 food, 12 metal, 12 petrol

Abilities

  • While idle, projects a 30 km strike zone and bombards every enemy/neutral army inside it every 15 minutes.
  • Bombardment is one-sided: only artillery can return fire against it.

Counters

Artillery has no hard counters and is not a hard counter to anything — it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Foundry. Build time, cost and upkeep depend on the tier (see Stats).

In combat Artillery expends Artillery Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.

To cross water, load it aboard a Naval Cargo or Plane Cargo.

Tips

  • It only bombards while idle: park it in range and leave it there. Moving it switches the strike zone off.
  • Since only artillery can return fire against artillery, the answer to enemy artillery is your own artillery in range of it.
  • The research focus Artillery Range extends the strike zone.

See also