Artillery
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 46 |
| Defense | 24 |
| Speed | 32 |
| Range | 30000 |
| Volume | 35 |
| Build time | 700 |
| Cost | 110 money, 40 food, 70 metal, 70 petrol |
| Upkeep | 11 money, 4 food, 7 metal, 7 petrol |
Artillery
Long-range siege unit that shells enemies from afar instead of charging in.
Domain: Land · Role: Bombardment · Ammunition: Artillery Shells
Stats
Artillery comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 46 | 61 | 80 | 106 | 140 |
| Defense | 24 | 31 | 40 | 52 | 66 |
| Speed | 32 | 32 | 32 | 32 | 32 |
| Range | 30000 | 33000 | 36000 | 39000 | 42000 |
| Volume | 35 | 35 | 35 | 35 | 35 |
| Build time | 700 | 826 | 975 | 1150 | 1357 |
| Cost | 110 money, 40 food, 70 metal, 70 petrol | 120 money, 40 food, 80 metal, 80 petrol | 140 money, 50 food, 90 metal, 90 petrol | 170 money, 60 food, 110 metal, 110 petrol | 180 money, 60 food, 120 metal, 120 petrol |
| Upkeep | 11 money, 4 food, 7 metal, 7 petrol | 12 money, 4 food, 8 metal, 8 petrol | 14 money, 5 food, 9 metal, 9 petrol | 17 money, 6 food, 11 metal, 11 petrol | 18 money, 6 food, 12 metal, 12 petrol |
Abilities
- While idle, projects a 30 km strike zone and bombards every enemy/neutral army inside it every 15 minutes.
- Bombardment is one-sided: only artillery can return fire against it.
Counters
Artillery has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Foundry. Build time, cost and upkeep depend on the tier (see Stats).
In combat Artillery expends Artillery Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- It only bombards while idle: park it in range and leave it there. Moving it switches the strike zone off.
- Since only artillery can return fire against artillery, the answer to enemy artillery is your own artillery in range of it.
- The research focus Artillery Range extends the strike zone.
See also
- Units: all units, counter matrix and stances
- Bombardment
- Transports: Naval Cargo, Plane Cargo