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== Stats ==
== Stats ==


Elite Infantry comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
Higher tiers of the Elite Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


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Latest revision as of 22:53, 21 August 2026


Elite Infantry (tier 1)
Domain land
Tiers 5 (see all tiers)
Attack 25
Defense 22
Speed 64
Volume 3
Build time 360
Cost 40 money, 40 food, 40 metal, 10 uranium
Upkeep 4 money, 4 food, 4 metal, 1 uranium

Elite Infantry

The best-trained foot soldiers, with the strongest infantry stats. Expensive, but a powerful core for assaults.

Domain: Land · Role: Line combat · Ammunition: Elite Rounds

Stats

Higher tiers of the Elite Infantry are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


Elite Infantry: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 25 33 44 57 76
Defense 22 28 37 47 61
Speed 64 64 64 64 64
Volume 3 3 3 3 3
Build time 360 425 501 591 698
Cost 40 money, 40 food, 40 metal, 10 uranium 80 money, 80 food, 80 metal, 20 uranium 160 money, 160 food, 160 metal, 40 uranium 320 money, 320 food, 320 metal, 80 uranium 640 money, 640 food, 640 metal, 160 uranium
Upkeep 4 money, 4 food, 4 metal, 1 uranium 8 money, 8 food, 8 metal, 2 uranium 16 money, 16 food, 16 metal, 4 uranium 32 money, 32 food, 32 metal, 8 uranium 64 money, 64 food, 64 metal, 16 uranium

Counters

Elite Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Barracks. Build time, cost and upkeep depend on the tier (see Stats).

In combat Elite Infantry expends Elite Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.

To cross water, load it aboard a Naval Cargo or Plane Cargo.

Tips

  • An expensive assault core. Pair it with tanks for the push, and bring Anti-Air, because the tanks will draw jet fighters.

See also