Template:FortificationLevels: Difference between revisions
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Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
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Usage: <code><nowiki>{{FortificationLevels|code=auto_turret}}</nowiki></code> | Usage: <code><nowiki>{{FortificationLevels|code=auto_turret}}</nowiki></code> | ||
* '''code''' | * '''code''': the fortification code used by the game database, for example <code>auto_turret</code>, <code>strategic_radar</code>, <code>silo_launcher</code>. | ||
The table adapts to however many levels the export provides; a stat row is hidden when no level has a value for it. The numbers come from the game's country fortification data and are refreshed by <code>scripts/export-wiki-data.cjs</code>. Do not correct them here | The table adapts to however many levels the export provides; a stat row is hidden when no level has a value for it. The numbers come from the game's country fortification data and are refreshed by <code>scripts/export-wiki-data.cjs</code>. Do not correct them here: fix the game data and re-run the export. | ||
</noinclude> | </noinclude> | ||
Latest revision as of 22:48, 21 August 2026
Renders a comparison table of every level of one fortification (levels as columns, stats as rows), reading Module:Data/Fortifications through Module:FortificationStats. Companion to Template:FortificationInfobox, which shows a single level.
Usage: {{FortificationLevels|code=auto_turret}}
- code: the fortification code used by the game database, for example
auto_turret,strategic_radar,silo_launcher.
The table adapts to however many levels the export provides; a stat row is hidden when no level has a value for it. The numbers come from the game's country fortification data and are refreshed by scripts/export-wiki-data.cjs. Do not correct them here: fix the game data and re-run the export.