Missile Laboratory: Difference between revisions
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== Stats == | == Stats == | ||
Missile Laboratory is built in a district and upgraded level by level (Level 1, Level 2, | Missile Laboratory is built in a district and upgraded level by level (Level 1, Level 2, ...). Each level has its own training efficiency, build time, cost and upkeep. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database. | ||
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== See also == | == See also == | ||
* [[Buildings]] | * [[Buildings]]: all buildings by kind | ||
* [[Silo Launcher]] | * [[Silo Launcher]] | ||
* [[Anti-Missile System]] | * [[Anti-Missile System]] | ||
Revision as of 22:48, 21 August 2026
Unknown building code: missile_laboratory
Missile Laboratory
Researches and produces strategic missiles.
Kind: Unit Production · Produces: strategic ordnance
Stats
Missile Laboratory is built in a district and upgraded level by level (Level 1, Level 2, ...). Each level has its own training efficiency, build time, cost and upkeep. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.
Unknown building code: missile_laboratory
Production
Produces the strategic ordnance launched from a Silo Launcher:
- Ballistic Missile
- Nuclear Bomb
See Strategic Weapons.
See also
- Buildings: all buildings by kind
- Silo Launcher
- Anti-Missile System