Heavy Infantry: Difference between revisions
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== Stats == | == Stats == | ||
Heavy Infantry comes in numbered tiers (Tier 1, Tier 2, | Heavy Infantry comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database. | ||
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== Counters == | == Counters == | ||
Heavy Infantry has no hard counters and is not a hard counter to anything | Heavy Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats. | ||
''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ||
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== Tips == | == Tips == | ||
* Built to hold ground | * Built to hold ground, the natural garrison for a contested district. | ||
* Slower than light infantry: move it ahead of time rather than reacting to an attack. | * Slower than light infantry: move it ahead of time rather than reacting to an attack. | ||
== See also == | == See also == | ||
* [[Units]] | * [[Units]]: all units, counter matrix and stances | ||
* Transports: [[Naval Cargo]], [[Plane Cargo]] | * Transports: [[Naval Cargo]], [[Plane Cargo]] | ||
Revision as of 22:46, 21 August 2026
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 18 |
| Defense | 16 |
| Speed | 64 |
| Volume | 3 |
| Build time | 260 |
| Cost | 20 money, 20 food, 20 metal |
| Upkeep | 2 money, 2 food, 2 metal |
Heavy Infantry
Armoured infantry built to hold ground. Tougher and more defensive than light infantry, but slower and costlier.
Domain: Land · Role: Line combat · Ammunition: Heavy Rifle Rounds
Stats
Heavy Infantry comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 18 | 24 | 31 | 41 | 55 |
| Defense | 16 | 21 | 27 | 34 | 44 |
| Speed | 64 | 64 | 64 | 64 | 64 |
| Volume | 3 | 3 | 3 | 3 | 3 |
| Build time | 260 | 307 | 362 | 427 | 504 |
| Cost | 20 money, 20 food, 20 metal | 40 money, 40 food, 40 metal | 60 money, 60 food, 60 metal | 80 money, 80 food, 80 metal | 100 money, 100 food, 100 metal |
| Upkeep | 2 money, 2 food, 2 metal | 4 money, 4 food, 4 metal | 6 money, 6 food, 6 metal | 8 money, 8 food, 8 metal | 10 money, 10 food, 10 metal |
Counters
Heavy Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Barracks. Build time, cost and upkeep depend on the tier (see Stats).
In combat Heavy Infantry expends Heavy Rifle Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- Built to hold ground, the natural garrison for a contested district.
- Slower than light infantry: move it ahead of time rather than reacting to an attack.
See also
- Units: all units, counter matrix and stances
- Transports: Naval Cargo, Plane Cargo