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Missile Laboratory: Difference between revisions

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Import generated wiki content (units, buildings, fortifications, overview, categories)
 
Import generated wiki content (units, buildings, fortifications, overview, categories)
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{{BuildingInfobox|code=missile_laboratory|level=1}}
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== Missile Laboratory ==
== Missile Laboratory ==
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Researches and produces strategic missiles.
Researches and produces strategic missiles.


Higher levels improve training efficiency.
'''Kind:''' Unit Production · '''Produces:''' strategic ordnance
 
== Stats ==
 
Missile Laboratory is built in a district and upgraded level by level (Level 1, Level 2, …). Each level has its own training efficiency, build time, cost and upkeep. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.
 
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{{BuildingLevels|code=missile_laboratory}}
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== Production ==
 
Produces the strategic ordnance launched from a [[Silo Launcher]]:
 
* Ballistic Missile
* Nuclear Bomb
 
See [[Strategic Weapons]].
 
== See also ==
 
* [[Buildings]] — all buildings by kind
* [[Silo Launcher]]
* [[Anti-Missile System]]


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Revision as of 22:27, 21 August 2026

Unknown building code: missile_laboratory

Missile Laboratory

Researches and produces strategic missiles.

Kind: Unit Production · Produces: strategic ordnance

Stats

Missile Laboratory is built in a district and upgraded level by level (Level 1, Level 2, …). Each level has its own training efficiency, build time, cost and upkeep. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.

Unknown building code: missile_laboratory

Production

Produces the strategic ordnance launched from a Silo Launcher:

  • Ballistic Missile
  • Nuclear Bomb

See Strategic Weapons.

See also