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== Stats ==
== Stats ==


AWACS comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
Higher tiers of the AWACS are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


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Latest revision as of 22:53, 21 August 2026


AWACS (tier 1)
Domain air
Tiers 5 (see all tiers)
Attack 0
Defense 15
Speed 96
Range 60000
Volume 700
Build time 1000
Cost 180 money, 50 food, 100 metal, 120 petrol
Upkeep 18 money, 5 food, 10 metal, 12 petrol

AWACS

Airborne early-warning aircraft with the widest detection net in the game.

Domain: Air · Role: Detector · Ammunition: none

Stats

Higher tiers of the AWACS are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


AWACS: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 0 0 0 0 0
Defense 15 20 26 35 46
Speed 96 96 96 96 96
Range 60000 66000 72000 78000 84000
Volume 700 700 700 700 700
Build time 1000 1180 1392 1643 1939
Cost 180 money, 50 food, 100 metal, 120 petrol 210 money, 60 food, 120 metal, 140 petrol 240 money, 70 food, 130 metal, 160 petrol 270 money, 80 food, 150 metal, 180 petrol 310 money, 90 food, 170 metal, 200 petrol
Upkeep 18 money, 5 food, 10 metal, 12 petrol 21 money, 6 food, 12 metal, 14 petrol 24 money, 7 food, 13 metal, 16 petrol 27 money, 8 food, 15 metal, 18 petrol 31 money, 9 food, 17 metal, 20 petrol

Abilities

  • Detects covert units in ALL domains (land, air, sea) within its detection radius, with the best reveal chance of any detector.
  • No attack of its own: pure utility.

Counters

AWACS has no hard counters and is not a hard counter to anything, it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Aircraft Factory. Build time, cost and upkeep depend on the tier (see Stats).

AWACS uses no ammunition.

Movement and transport

As an air unit it can fly over any terrain, land or sea, within its air range.

Stealth and detection

AWACS detects covert units in all domains (land, sea and air) within its detection radius, with the best reveal chance of any detector.

Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.

Tips

  • The widest detection net in the game, across all three domains, with the best reveal chance of any detector.
  • It has no attack of its own, escort it.

See also