Anti-Air: Difference between revisions
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== Stats == | == Stats == | ||
Anti-Air | Higher tiers of the Anti-Air are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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Latest revision as of 22:53, 21 August 2026
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 18 |
| Defense | 40 |
| Speed | 32 |
| Volume | 40 |
| Build time | 700 |
| Cost | 110 money, 40 food, 70 metal, 70 petrol |
| Upkeep | 11 money, 4 food, 7 metal, 7 petrol |
Anti-Air
Dedicated air-defense unit that keeps the skies clear around your forces.
Domain: Land · Role: Bombardment · Ammunition: Flak Rounds
Stats
Higher tiers of the Anti-Air are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 18 | 24 | 32 | 42 | 55 |
| Defense | 40 | 53 | 70 | 92 | 121 |
| Speed | 32 | 32 | 32 | 32 | 32 |
| Volume | 40 | 40 | 40 | 40 | 40 |
| Build time | 700 | 826 | 975 | 1150 | 1357 |
| Cost | 110 money, 40 food, 70 metal, 70 petrol | 120 money, 40 food, 80 metal, 80 petrol | 140 money, 50 food, 90 metal, 90 petrol | 170 money, 60 food, 110 metal, 110 petrol | 180 money, 60 food, 120 metal, 120 petrol |
| Upkeep | 11 money, 4 food, 7 metal, 7 petrol | 12 money, 4 food, 8 metal, 8 petrol | 14 money, 5 food, 9 metal, 9 petrol | 17 money, 6 food, 11 metal, 11 petrol | 18 money, 6 food, 12 metal, 12 petrol |
Abilities
- Automatically bombards hostile aircraft within 50 km every 15 minutes.
Counters
- Hard-counters: Jet Fighter, Plane Cargo
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Foundry. Build time, cost and upkeep depend on the tier (see Stats).
In combat Anti-Air expends Flak Rounds. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- A 50 km automatic umbrella that also returns fire against jet bombardment. Attach one to every tank column and to transports in flight paths.
- Hard-counters jet fighters and plane cargo, so it is the natural guard against airlifted landings.
See also
- Units: all units, counter matrix and stances
- Related units: Jet Fighter, Plane Cargo
- Bombardment
- Transports: Naval Cargo, Plane Cargo