AWACS: Difference between revisions
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== Stats == | == Stats == | ||
AWACS | Higher tiers of the AWACS are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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* Detects covert units in ALL domains (land, air, sea) within its detection radius, with the best reveal chance of any detector. | * Detects covert units in ALL domains (land, air, sea) within its detection radius, with the best reveal chance of any detector. | ||
* No attack of its own | * No attack of its own: pure utility. | ||
== Counters == | == Counters == | ||
AWACS has no hard counters and is not a hard counter to anything | AWACS has no hard counters and is not a hard counter to anything, it trades on raw stats. | ||
''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ||
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* The widest detection net in the game, across all three domains, with the best reveal chance of any detector. | * The widest detection net in the game, across all three domains, with the best reveal chance of any detector. | ||
* It has no attack of its own | * It has no attack of its own, escort it. | ||
== See also == | == See also == | ||
* [[Units]] | * [[Units]]: all units, counter matrix and stances | ||
* [[Stealth and Detection]] | * [[Stealth and Detection]] | ||
Latest revision as of 22:53, 21 August 2026
| Domain | air |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 0 |
| Defense | 15 |
| Speed | 96 |
| Range | 60000 |
| Volume | 700 |
| Build time | 1000 |
| Cost | 180 money, 50 food, 100 metal, 120 petrol |
| Upkeep | 18 money, 5 food, 10 metal, 12 petrol |
AWACS
Airborne early-warning aircraft with the widest detection net in the game.
Domain: Air · Role: Detector · Ammunition: none
Stats
Higher tiers of the AWACS are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 0 | 0 | 0 | 0 | 0 |
| Defense | 15 | 20 | 26 | 35 | 46 |
| Speed | 96 | 96 | 96 | 96 | 96 |
| Range | 60000 | 66000 | 72000 | 78000 | 84000 |
| Volume | 700 | 700 | 700 | 700 | 700 |
| Build time | 1000 | 1180 | 1392 | 1643 | 1939 |
| Cost | 180 money, 50 food, 100 metal, 120 petrol | 210 money, 60 food, 120 metal, 140 petrol | 240 money, 70 food, 130 metal, 160 petrol | 270 money, 80 food, 150 metal, 180 petrol | 310 money, 90 food, 170 metal, 200 petrol |
| Upkeep | 18 money, 5 food, 10 metal, 12 petrol | 21 money, 6 food, 12 metal, 14 petrol | 24 money, 7 food, 13 metal, 16 petrol | 27 money, 8 food, 15 metal, 18 petrol | 31 money, 9 food, 17 metal, 20 petrol |
Abilities
- Detects covert units in ALL domains (land, air, sea) within its detection radius, with the best reveal chance of any detector.
- No attack of its own: pure utility.
Counters
AWACS has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Aircraft Factory. Build time, cost and upkeep depend on the tier (see Stats).
AWACS uses no ammunition.
Movement and transport
As an air unit it can fly over any terrain, land or sea, within its air range.
Stealth and detection
AWACS detects covert units in all domains (land, sea and air) within its detection radius, with the best reveal chance of any detector.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- The widest detection net in the game, across all three domains, with the best reveal chance of any detector.
- It has no attack of its own, escort it.
See also
- Units: all units, counter matrix and stances
- Stealth and Detection