Stealth Helicopter: Difference between revisions
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== Stats == | == Stats == | ||
Stealth Helicopter | Higher tiers of the Stealth Helicopter are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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Latest revision as of 22:53, 21 August 2026
| Domain | air |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 15 |
| Defense | 25 |
| Speed | 112 |
| Volume | 120 |
| Cargo capacity | 24 |
| Build time | 700 |
| Cost | 120 money, 40 food, 80 metal, 80 petrol, 10 uranium |
| Upkeep | 12 money, 4 food, 8 metal, 8 petrol, 1 uranium |
Stealth Helicopter
Low-signature helicopter that inserts ghost infantry deep into enemy territory.
Domain: Air · Role: Covert · Transport · Ammunition: Stealth Rocket Pods
Stats
Higher tiers of the Stealth Helicopter are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 15 | 20 | 26 | 35 | 46 |
| Defense | 25 | 33 | 44 | 58 | 76 |
| Speed | 112 | 112 | 112 | 112 | 112 |
| Volume | 120 | 120 | 120 | 120 | 120 |
| Cargo capacity | 24 | 24 | 24 | 24 | 24 |
| Build time | 700 | 826 | 975 | 1150 | 1357 |
| Cost | 120 money, 40 food, 80 metal, 80 petrol, 10 uranium | 140 money, 50 food, 90 metal, 90 petrol, 20 uranium | 160 money, 60 food, 110 metal, 110 petrol, 30 uranium | 190 money, 70 food, 130 metal, 130 petrol, 40 uranium | 220 money, 80 food, 150 metal, 150 petrol, 50 uranium |
| Upkeep | 12 money, 4 food, 8 metal, 8 petrol, 1 uranium | 14 money, 5 food, 9 metal, 9 petrol, 2 uranium | 16 money, 6 food, 11 metal, 11 petrol, 3 uranium | 19 money, 7 food, 13 metal, 13 petrol, 4 uranium | 22 money, 8 food, 15 metal, 15 petrol, 5 uranium |
Abilities
- Covert: invisible to enemies unless an air detector reveals it.
Counters
Stealth Helicopter has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Aircraft Factory. Build time, cost and upkeep depend on the tier (see Stats).
In combat Stealth Helicopter expends Stealth Rocket Pods. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As an air unit it can fly over any terrain, land or sea, within its air range.
It carries ghost infantry only, up to its cargo volume.
Stealth and detection
Stealth Helicopter is a covert air unit: an army made only of covert units is invisible to enemies unless a air detector reveals it. Fighting (or firing) reveals it temporarily.
Air detectors: Recon Drone, AWACS, Strategic Radar.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- Covert insertion platform for ghost infantry only. Revealed by air detectors (Recon Drone, AWACS, Strategic Radar).
See also
- Units: all units, counter matrix and stances
- Stealth and Detection