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== Stats ==
== Stats ==


Submarine comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
Higher tiers of the Submarine are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


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== See also ==
== See also ==


* [[Units]] — all units, counter matrix and stances
* [[Units]]: all units, counter matrix and stances
* Related units: [[Warship]], [[Destroyer]]
* Related units: [[Warship]], [[Destroyer]]
* [[Stealth and Detection]]
* [[Stealth and Detection]]

Latest revision as of 22:53, 21 August 2026


Submarine (tier 1)
Domain sea
Tiers 5 (see all tiers)
Attack 58
Defense 39
Speed 72
Volume 4000
Build time 980
Cost 190 money, 80 food, 110 metal, 110 petrol, 110 uranium
Upkeep 19 money, 8 food, 11 metal, 11 petrol, 11 uranium

Submarine

Stealthy undersea raider that ambushes surface fleets.

Domain: Sea · Role: Covert · Counter unit · Ammunition: Torpedoes

Stats

Higher tiers of the Submarine are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


Submarine: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 58 77 101 133 176
Defense 39 51 67 89 117
Speed 72 72 72 72 72
Volume 4000 4000 4000 4000 4000
Build time 980 1156 1365 1610 1900
Cost 190 money, 80 food, 110 metal, 110 petrol, 110 uranium 220 money, 90 food, 130 metal, 130 petrol, 130 uranium 250 money, 100 food, 150 metal, 150 petrol, 150 uranium 280 money, 110 food, 170 metal, 170 petrol, 170 uranium 320 money, 130 food, 190 metal, 190 petrol, 190 uranium
Upkeep 19 money, 8 food, 11 metal, 11 petrol, 11 uranium 22 money, 9 food, 13 metal, 13 petrol, 13 uranium 25 money, 10 food, 15 metal, 15 petrol, 15 uranium 28 money, 11 food, 17 metal, 17 petrol, 17 uranium 32 money, 13 food, 19 metal, 19 petrol, 19 uranium

Abilities

  • Covert: invisible to enemies unless a sea detector (Destroyer, AWACS, Strategic Radar) reveals it. Fighting reveals it temporarily.
  • Hard-counters warships.
  • Hunted by destroyers, which counter it.

Counters

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).

In combat Submarine expends Torpedoes. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a naval unit it operates on sea nodes and cannot enter land districts.

Stealth and detection

Submarine is a covert sea unit: an army made only of covert units is invisible to enemies unless a sea detector reveals it. Fighting (or firing) reveals it temporarily.

Sea detectors: Destroyer, AWACS, Strategic Radar.

Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.

Tips

  • Invisible until a sea detector (Destroyer, AWACS, Strategic Radar) rolls a successful reveal. Fighting reveals it temporarily.
  • Hard-counters warships; avoid destroyers, which both detect and counter it.

See also