Submarine: Difference between revisions
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== Stats == | == Stats == | ||
Submarine | Higher tiers of the Submarine are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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Latest revision as of 22:53, 21 August 2026
| Domain | sea |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 58 |
| Defense | 39 |
| Speed | 72 |
| Volume | 4000 |
| Build time | 980 |
| Cost | 190 money, 80 food, 110 metal, 110 petrol, 110 uranium |
| Upkeep | 19 money, 8 food, 11 metal, 11 petrol, 11 uranium |
Submarine
Stealthy undersea raider that ambushes surface fleets.
Domain: Sea · Role: Covert · Counter unit · Ammunition: Torpedoes
Stats
Higher tiers of the Submarine are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 58 | 77 | 101 | 133 | 176 |
| Defense | 39 | 51 | 67 | 89 | 117 |
| Speed | 72 | 72 | 72 | 72 | 72 |
| Volume | 4000 | 4000 | 4000 | 4000 | 4000 |
| Build time | 980 | 1156 | 1365 | 1610 | 1900 |
| Cost | 190 money, 80 food, 110 metal, 110 petrol, 110 uranium | 220 money, 90 food, 130 metal, 130 petrol, 130 uranium | 250 money, 100 food, 150 metal, 150 petrol, 150 uranium | 280 money, 110 food, 170 metal, 170 petrol, 170 uranium | 320 money, 130 food, 190 metal, 190 petrol, 190 uranium |
| Upkeep | 19 money, 8 food, 11 metal, 11 petrol, 11 uranium | 22 money, 9 food, 13 metal, 13 petrol, 13 uranium | 25 money, 10 food, 15 metal, 15 petrol, 15 uranium | 28 money, 11 food, 17 metal, 17 petrol, 17 uranium | 32 money, 13 food, 19 metal, 19 petrol, 19 uranium |
Abilities
- Covert: invisible to enemies unless a sea detector (Destroyer, AWACS, Strategic Radar) reveals it. Fighting reveals it temporarily.
- Hard-counters warships.
- Hunted by destroyers, which counter it.
Counters
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).
In combat Submarine expends Torpedoes. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a naval unit it operates on sea nodes and cannot enter land districts.
Stealth and detection
Submarine is a covert sea unit: an army made only of covert units is invisible to enemies unless a sea detector reveals it. Fighting (or firing) reveals it temporarily.
Sea detectors: Destroyer, AWACS, Strategic Radar.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- Invisible until a sea detector (Destroyer, AWACS, Strategic Radar) rolls a successful reveal. Fighting reveals it temporarily.
- Hard-counters warships; avoid destroyers, which both detect and counter it.
See also
- Units: all units, counter matrix and stances
- Related units: Warship, Destroyer
- Stealth and Detection