Destroyer: Difference between revisions
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== Stats == | == Stats == | ||
Destroyer | Higher tiers of the Destroyer are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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== See also == | == See also == | ||
* [[Units]] | * [[Units]]: all units, counter matrix and stances | ||
* Related units: [[Submarine]], [[Jet Fighter]] | * Related units: [[Submarine]], [[Jet Fighter]] | ||
* [[Stealth and Detection]] | * [[Stealth and Detection]] | ||
Latest revision as of 22:53, 21 August 2026
| Domain | sea |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 50 |
| Defense | 45 |
| Speed | 32 |
| Range | 40000 |
| Volume | 8000 |
| Build time | 900 |
| Cost | 180 money, 80 food, 100 metal, 100 petrol |
| Upkeep | 18 money, 8 food, 10 metal, 10 petrol |
Destroyer
Anti-submarine surface ship that screens a fleet.
Domain: Sea · Role: Detector · Counter unit · Ammunition: Destroyer Shells
Stats
Higher tiers of the Destroyer are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 50 | 66 | 87 | 115 | 152 |
| Defense | 45 | 59 | 78 | 103 | 136 |
| Speed | 32 | 32 | 32 | 32 | 32 |
| Range | 40000 | 44000 | 48000 | 52000 | 56000 |
| Volume | 8000 | 8000 | 8000 | 8000 | 8000 |
| Build time | 900 | 1062 | 1253 | 1479 | 1745 |
| Cost | 180 money, 80 food, 100 metal, 100 petrol | 210 money, 90 food, 120 metal, 120 petrol | 230 money, 100 food, 130 metal, 130 petrol | 260 money, 110 food, 150 metal, 150 petrol | 300 money, 130 food, 170 metal, 170 petrol |
| Upkeep | 18 money, 8 food, 10 metal, 10 petrol | 21 money, 9 food, 12 metal, 12 petrol | 23 money, 10 food, 13 metal, 13 petrol | 26 money, 11 food, 15 metal, 15 petrol | 30 money, 13 food, 17 metal, 17 petrol |
Abilities
- Detects covert sea units (submarines) within its detection radius, with a chance to reveal them on each scan.
- Hard-counters submarines.
- Countered by jet fighters.
Counters
- Hard-counters: Submarine
- Countered by: Jet Fighter
Jet fighters engage the units they counter exclusively, so destroyer draws their fire away from the rest of the army.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).
In combat Destroyer expends Destroyer Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a naval unit it operates on sea nodes and cannot enter land districts.
Stealth and detection
Destroyer detects covert sea units (Submarine) within its detection radius, with a chance to reveal them on each scan.
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus Detection Radius widens detection ranges. See Stealth and Detection.
Tips
- The only ship that counters submarines, and the only sea-domain detector apart from AWACS and Strategic Radar.
- It is itself countered by jet fighters: keep a Frigate in the fleet.
See also
- Units: all units, counter matrix and stances
- Related units: Submarine, Jet Fighter
- Stealth and Detection