Heavy Tank: Difference between revisions
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== Stats == | == Stats == | ||
Heavy Tank | Higher tiers of the Heavy Tank are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. | ||
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Latest revision as of 22:53, 21 August 2026
| Domain | land |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 44 |
| Defense | 40 |
| Speed | 48 |
| Volume | 75 |
| Build time | 560 |
| Cost | 130 money, 50 food, 80 metal, 80 petrol |
| Upkeep | 13 money, 5 food, 8 metal, 8 petrol |
Heavy Tank
Heavily armoured tank that spearheads land offensives with high attack and defense.
Domain: Land · Role: Line combat · Ammunition: Heavy Tank Shells
Stats
Higher tiers of the Heavy Tank are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 44 | 58 | 77 | 101 | 134 |
| Defense | 40 | 52 | 67 | 86 | 111 |
| Speed | 48 | 48 | 48 | 48 | 48 |
| Volume | 75 | 75 | 75 | 75 | 75 |
| Build time | 560 | 661 | 780 | 920 | 1086 |
| Cost | 130 money, 50 food, 80 metal, 80 petrol | 150 money, 60 food, 90 metal, 90 petrol | 170 money, 60 food, 110 metal, 110 petrol | 190 money, 70 food, 120 metal, 120 petrol | 220 money, 80 food, 140 metal, 140 petrol |
| Upkeep | 13 money, 5 food, 8 metal, 8 petrol | 15 money, 6 food, 9 metal, 9 petrol | 17 money, 6 food, 11 metal, 11 petrol | 19 money, 7 food, 12 metal, 12 petrol | 22 money, 8 food, 14 metal, 14 petrol |
Counters
- Countered by: Jet Fighter
Jet fighters engage the units they counter exclusively, so heavy tank draws their fire away from the rest of the army.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Tank Factory. Build time, cost and upkeep depend on the tier (see Stats).
In combat Heavy Tank expends Heavy Tank Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.
Movement and transport
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.
To cross water, load it aboard a Naval Cargo or Plane Cargo.
Tips
- Hard-countered by jet fighters. Never move a heavy tank stack without Anti-Air cover.
- High attack and defense make it the spearhead; let lighter, cheaper units absorb losses where possible.
See also
- Units: all units, counter matrix and stances
- Related units: Jet Fighter
- Transports: Naval Cargo, Plane Cargo