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Latest revision as of 22:46, 21 August 2026

Market and Trade

Goods change hands at trade hubs, through market offers or delivery contracts, and are moved by cargo armies.

Trade hubs

  • A Trade Hub is a country fortification with a level. Each hub applies a tax on trades, set within the band allowed by its level.
  • Trades settle on the spot: goods change hands in the hub's district, and you haul them with your own cargo armies.
  • Hubs can be shown on the map; pirates prowl the sea lanes around them.

Market offers

  • Pick a hub and a good (each good has a group and a volume in m³ per unit), then post a sell offer or a bid with a unit price and a duration from 1 day to 1 month.
  • Selling escrows the goods; bidding escrows the coins. Filling a bid needs your goods at its hub.
  • The hub tax is previewed on each offer, and a price history is available per good.

Delivery contracts

  • A contract asks a hauler to carry goods from a source district to a destination district before an expiration, for a reward.
  • Goods and reward are escrowed when the contract is issued; the hauler posts collateral and carries a sealed crate.
  • Contracts can be filtered by issuer country, maximum distance and relation (ally, neutral, at war), and the path can be shown on the map.

Cargo and crates

  • A sealed cargo crate shows its destination, expiry and volume. Drag it onto an army to load it; it is opened at delivery.
  • The inventory window has four containers: district inventory, wallet, armies and crates. Drag between them to deposit, extract, load or unload.
  • Credits traded is a ranking metric.

See also