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Import generated wiki content (units, buildings, fortifications, overview, categories)
 
Import generated wiki content (units, buildings, fortifications, overview, categories)
 
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== Buildings ==
== Buildings ==


Buildings are constructed in your districts and improve as you raise their level. They fall into three kinds.
Buildings are constructed in your districts and improve as you raise their level. They fall into three kinds: resource production, unit production and ammo production.
 
=== Levels ===
 
Every building starts at '''Level 1''' and is upgraded in place up to its maximum level. Output (resource buildings) or training efficiency (unit production buildings), build time, cost and upkeep all change with the level; each building page has a table comparing every level.


=== Resource Production ===
=== Resource Production ===


* [[Financial Center]]
* [[Financial Center]]: money
* [[Metal Mine]]
* [[Metal Mine]]: metal
* [[Concrete Plant]]
* [[Concrete Plant]]: concrete
* [[Food Processing Plant]]
* [[Food Processing Plant]]: food
* [[Refinery]]
* [[Refinery]]: petrol
* [[Uranium Mine]]
* [[Uranium Mine]]: uranium


=== Unit Production ===
=== Unit Production ===


* [[Barracks]]
* [[Barracks]]: light infantry, heavy infantry, elite infantry, resistance infantry, ghost infantry
* [[Tank Factory]]
* [[Tank Factory]]: light tank, heavy tank, scout vehicle, griffon
* [[Foundry]]
* [[Foundry]]: artillery, anti-air
* [[Aircraft Factory]]
* [[Aircraft Factory]]: jet fighter, plane cargo, stealth helicopter, b2 bomber, recon drone, awacs
* [[Naval Base]]
* [[Naval Base]]: warship, destroyer, frigate, submarine, naval cargo, aircraft carrier
* [[Missile Laboratory]]
* [[Missile Laboratory]]: strategic ordnance


=== Ammo Production ===
=== Ammo Production ===

Latest revision as of 22:46, 21 August 2026

Buildings

Buildings are constructed in your districts and improve as you raise their level. They fall into three kinds: resource production, unit production and ammo production.

Levels

Every building starts at Level 1 and is upgraded in place up to its maximum level. Output (resource buildings) or training efficiency (unit production buildings), build time, cost and upkeep all change with the level; each building page has a table comparing every level.

Resource Production

Unit Production

  • Barracks: light infantry, heavy infantry, elite infantry, resistance infantry, ghost infantry
  • Tank Factory: light tank, heavy tank, scout vehicle, griffon
  • Foundry: artillery, anti-air
  • Aircraft Factory: jet fighter, plane cargo, stealth helicopter, b2 bomber, recon drone, awacs
  • Naval Base: warship, destroyer, frigate, submarine, naval cargo, aircraft carrier
  • Missile Laboratory: strategic ordnance

Ammo Production