Module:Data/Config
Appearance
Documentation for this module may be created at Module:Data/Config/doc
-- DO NOT EDIT BY HAND
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.
-- Any change made here is overwritten on the next export. Fix the game data
-- instead, then re-run the script.
return {
coalition = {
leave_lock_hours = 24,
max_members = 10,
rejoin_cooldown_hours = 24,
},
country_fortification = {
queue_cap = 10,
},
industry_policy = {
bonus_cost_concrete = 0,
bonus_cost_food = 0,
bonus_cost_metal = 0,
bonus_cost_money = 1000,
bonus_cost_petrol = 0,
bonus_cost_uranium = 0,
bonus_duration_hours = 24,
bonus_pct = 10,
capital_tax_leak_pct = 25,
focus_boost_pct = 25,
focus_duration_hours = 24,
focus_penalty_pct = 25,
},
intelligence_missions = {
counter_intelligence = {
enabled = true,
expires_hours = 24,
reward_money = 5000,
unit_count = 3,
},
decapitation = {
enabled = true,
expires_hours = 6,
reward_money = 10000,
},
deep_strike = {
enabled = true,
expires_hours = 24,
radius_km = 150,
reward_money = 8000,
},
destroy_npc_warband = {
enabled = true,
expires_hours = 48,
reward_money = 12000,
},
ghost_delivery = {
enabled = true,
expires_hours = 24,
reward_money = 6000,
unit_count = 5,
},
infiltration = {
enabled = true,
expires_hours = 12,
hold_minutes = 60,
reward_money = 5000,
},
interception = {
enabled = true,
expires_hours = 1,
reward_money = 5000,
},
kill_npc_boss = {
enabled = true,
expires_hours = 48,
reward_money = 20000,
},
patrol_contract = {
enabled = true,
expires_hours = 24,
hold_minutes = 120,
radius_km = 50,
reward_money = 3000,
},
radar_net = {
enabled = true,
expires_hours = 72,
reward_money = 4000,
unit_count = 5,
},
shadow_escort = {
enabled = true,
expires_hours = 12,
hold_minutes = 30,
radius_km = 25,
reward_money = 6000,
},
silent_passage = {
enabled = true,
expires_hours = 24,
radius_km = 100,
reward_money = 7000,
},
sub_hunt = {
enabled = true,
expires_hours = 24,
reward_money = 4000,
},
},
reconquest = {
active_player_days = 7,
fast_decay_pct_per_hour = 40,
fast_decay_reclaim_threshold = 0.9,
growth_per_hour_pct = 5,
idle_decay_hours = 12,
peace_lock_days = 7,
per_army_stack_cap = 50,
power_to_units_ratio = 0.1,
slow_decay_pct_per_hour = 10,
spawn_tier = 1,
},
reparation = {
reparation_pct = 50,
},
research_focus = {
artillery_range = {
base_cost_concrete = 0,
base_cost_food = 0,
base_cost_metal = 2000,
base_cost_money = 5000,
base_cost_petrol = 1000,
base_cost_uranium = 0,
base_gain_per_hour = 0.15,
catchup_k = 0.25,
catchup_max_mult = 4,
catchup_min_mult = 0.25,
decay_per_day = 0.3,
effect_per_level = 2,
icon = 'gameFieldGun',
label = 'Artillery Range',
max_level = 20,
},
detection_radius = {
base_cost_concrete = 0,
base_cost_food = 0,
base_cost_metal = 2000,
base_cost_money = 6000,
base_cost_petrol = 500,
base_cost_uranium = 100,
base_gain_per_hour = 0.15,
catchup_k = 0.25,
catchup_max_mult = 4,
catchup_min_mult = 0.25,
decay_per_day = 0.3,
effect_per_level = 3,
icon = 'gameRadarDish',
label = 'Detection Radius',
max_level = 20,
},
fortification_speed = {
base_cost_concrete = 3000,
base_cost_food = 0,
base_cost_metal = 1000,
base_cost_money = 4000,
base_cost_petrol = 0,
base_cost_uranium = 0,
base_gain_per_hour = 0.15,
catchup_k = 0.25,
catchup_max_mult = 4,
catchup_min_mult = 0.25,
decay_per_day = 0.3,
effect_per_level = 2.5,
icon = 'gameDefensiveWall',
label = 'Fortification Speed',
max_level = 20,
},
march_speed = {
base_cost_concrete = 0,
base_cost_food = 1000,
base_cost_metal = 500,
base_cost_money = 4000,
base_cost_petrol = 2500,
base_cost_uranium = 0,
base_gain_per_hour = 0.15,
catchup_k = 0.25,
catchup_max_mult = 4,
catchup_min_mult = 0.25,
decay_per_day = 0.3,
effect_per_level = 2,
icon = 'gameBootPrints',
label = 'March Speed',
max_level = 20,
},
resource_production = {
base_cost_concrete = 1500,
base_cost_food = 1000,
base_cost_metal = 1500,
base_cost_money = 8000,
base_cost_petrol = 500,
base_cost_uranium = 0,
base_gain_per_hour = 0.12,
catchup_k = 0.25,
catchup_max_mult = 4,
catchup_min_mult = 0.25,
decay_per_day = 0.25,
effect_per_level = 1.5,
icon = 'gameFactory',
label = 'Resource Production',
max_level = 20,
},
training_speed = {
base_cost_concrete = 500,
base_cost_food = 2000,
base_cost_metal = 1500,
base_cost_money = 5000,
base_cost_petrol = 0,
base_cost_uranium = 0,
base_gain_per_hour = 0.18,
catchup_k = 0.25,
catchup_max_mult = 4,
catchup_min_mult = 0.25,
decay_per_day = 0.35,
effect_per_level = 2,
icon = 'gameBarracks',
label = 'Training Speed',
max_level = 20,
},
},
shop = {
boost_cost_diamonds = 3200,
boost_hours_per_use = 6,
boost_monthly_cap = 10,
pack_100_diamonds = 15000,
pack_10_diamonds = 1200,
pack_1_diamonds = 100,
pack_200_diamonds = 32000,
pack_20_diamonds = 2600,
pack_50_diamonds = 7000,
pack_5_diamonds = 550,
subscription_price_diamonds = 550,
},
structure_destroy = {
refund_percent = 0.5,
},
trade_hub = {
country_id = 63,
district_id = 14913,
tax_pct = 5,
},
unrest = {
conquest_base_unrest = 60,
decay_per_hour = 2,
garrison_decay_bonus = 2,
garrison_growth_reduction = 1,
pacify_cooldown_hours = 12,
pacify_cost_money = 5000,
pacify_reduction = 20,
production_penalty_at_max = 0.5,
war_exhaustion_cap = 40,
war_exhaustion_per_hour = 1,
},
}