Module:Data/Pve
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Documentation for this module may be created at Module:Data/Pve/doc
-- DO NOT EDIT BY HAND
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.
-- Any change made here is overwritten on the next export. Fix the game data
-- instead, then re-run the script.
return {
config = {
ammo_battles = 50,
boss_aggro_edges = 0,
boss_count = 1,
boss_gate_enabled = true,
boss_size_multiplier = 4,
captain_aggro_edges = 1,
captain_count = 2,
captain_size_multiplier = 3,
grunt_aggro_edges = 3,
grunt_count = 4,
grunt_size_multiplier = 1.5,
leash_bonus_edges = 2,
militia_cap = 3,
pirate_hub_bias_pct = 60,
pirate_hub_edge_radius = 3,
pirates_cap = 3,
sergeant_aggro_edges = 2,
sergeant_count = 3,
sergeant_size_multiplier = 2,
spawn_chance_pct = 100,
spawn_interval_hours = 6,
spawns_per_run = 3,
terrorists_cap = 3,
},
warbands = {
militia = {
boss = {
{
quantity = 4,
tier = 5,
unit_code = 'anti_air',
},
{
quantity = 6,
tier = 5,
unit_code = 'artillery',
},
{
quantity = 16,
tier = 5,
unit_code = 'elite_infantry',
},
{
quantity = 8,
tier = 5,
unit_code = 'heavy_tank',
},
},
captain = {
{
quantity = 4,
tier = 4,
unit_code = 'artillery',
},
{
quantity = 14,
tier = 3,
unit_code = 'heavy_infantry',
},
{
quantity = 10,
tier = 3,
unit_code = 'light_tank',
},
},
grunt = {
{
quantity = 8,
tier = 1,
unit_code = 'heavy_infantry',
},
{
quantity = 20,
tier = 1,
unit_code = 'light_infantry',
},
},
sergeant = {
{
quantity = 10,
tier = 2,
unit_code = 'heavy_infantry',
},
{
quantity = 16,
tier = 2,
unit_code = 'light_infantry',
},
{
quantity = 6,
tier = 2,
unit_code = 'light_tank',
},
},
},
pirates = {
boss = {
{
quantity = 10,
tier = 5,
unit_code = 'destroyer',
},
{
quantity = 4,
tier = 5,
unit_code = 'frigate',
},
{
quantity = 8,
tier = 5,
unit_code = 'submarine',
},
{
quantity = 6,
tier = 5,
unit_code = 'warship',
},
},
captain = {
{
quantity = 8,
tier = 3,
unit_code = 'destroyer',
},
{
quantity = 4,
tier = 4,
unit_code = 'frigate',
},
{
quantity = 6,
tier = 3,
unit_code = 'submarine',
},
},
grunt = {
{
quantity = 4,
tier = 1,
unit_code = 'frigate',
},
{
quantity = 10,
tier = 1,
unit_code = 'warship',
},
},
sergeant = {
{
quantity = 4,
tier = 2,
unit_code = 'destroyer',
},
{
quantity = 4,
tier = 2,
unit_code = 'frigate',
},
{
quantity = 10,
tier = 2,
unit_code = 'warship',
},
},
},
terrorists = {
boss = {
{
quantity = 4,
tier = 5,
unit_code = 'anti_air',
},
{
quantity = 6,
tier = 5,
unit_code = 'artillery',
},
{
quantity = 18,
tier = 5,
unit_code = 'elite_infantry',
},
{
quantity = 8,
tier = 5,
unit_code = 'heavy_tank',
},
},
captain = {
{
quantity = 8,
tier = 3,
unit_code = 'artillery',
},
{
quantity = 12,
tier = 3,
unit_code = 'elite_infantry',
},
{
quantity = 6,
tier = 4,
unit_code = 'light_tank',
},
},
grunt = {
{
quantity = 6,
tier = 1,
unit_code = 'heavy_infantry',
},
{
quantity = 24,
tier = 1,
unit_code = 'light_infantry',
},
},
sergeant = {
{
quantity = 4,
tier = 2,
unit_code = 'artillery',
},
{
quantity = 6,
tier = 2,
unit_code = 'elite_infantry',
},
{
quantity = 18,
tier = 2,
unit_code = 'light_infantry',
},
},
},
},
}