Module:Data/Ammo
Appearance
Documentation for this module may be created at Module:Data/Ammo/doc
-- DO NOT EDIT BY HAND
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.
-- Any change made here is overwritten on the next export. Fix the game data
-- instead, then re-run the script.
return {
anti_air_ammo = {
batch_size = 200,
cost = {
concrete = 0,
metal = 1500,
money = 2500,
petrol = 150,
uranium = 0,
},
craft_time = 720,
kind = 'unit',
name = 'Flak Rounds',
source_code = 'anti_air',
volume = 0.02,
},
anti_air_system_ammo = {
batch_size = 60,
cost = {
concrete = 800,
metal = 4000,
money = 8000,
petrol = 600,
uranium = 0,
},
craft_time = 1500,
kind = 'fortification',
name = 'SAM Missiles',
source_code = 'anti_air_system',
volume = 0.3,
},
anti_missile_system_ammo = {
batch_size = 40,
cost = {
concrete = 1000,
metal = 5000,
money = 10000,
petrol = 800,
uranium = 150,
},
craft_time = 1800,
kind = 'fortification',
name = 'Interceptor Missiles',
source_code = 'anti_missile_system',
volume = 0.3,
},
artillery_ammo = {
batch_size = 150,
cost = {
concrete = 0,
metal = 2000,
money = 3000,
petrol = 250,
uranium = 0,
},
craft_time = 900,
kind = 'unit',
name = 'Artillery Shells',
source_code = 'artillery',
volume = 0.02,
},
artillery_battery_ammo = {
batch_size = 150,
cost = {
concrete = 400,
metal = 2600,
money = 4000,
petrol = 300,
uranium = 0,
},
craft_time = 1080,
kind = 'fortification',
name = 'Battery Shells',
source_code = 'artillery_battery',
volume = 0.3,
},
auto_turret_ammo = {
batch_size = 300,
cost = {
concrete = 200,
metal = 1200,
money = 2000,
petrol = 0,
uranium = 0,
},
craft_time = 600,
kind = 'fortification',
name = 'Turret Belts',
source_code = 'auto_turret',
volume = 0.3,
},
b2_bomber_ammo = {
batch_size = 50,
cost = {
concrete = 0,
metal = 6000,
money = 12000,
petrol = 1000,
uranium = 200,
},
craft_time = 1800,
kind = 'unit',
name = 'Guided Bombs',
source_code = 'b2_bomber',
volume = 0.02,
},
defensive_drones_ammo = {
batch_size = 100,
cost = {
concrete = 300,
metal = 2800,
money = 5500,
petrol = 400,
uranium = 0,
},
craft_time = 1200,
kind = 'fortification',
name = 'Drone Munitions',
source_code = 'defensive_drones',
volume = 0.3,
},
destroyer_ammo = {
batch_size = 120,
cost = {
concrete = 0,
metal = 3200,
money = 5000,
petrol = 450,
uranium = 0,
},
craft_time = 1080,
kind = 'unit',
name = 'Destroyer Shells',
source_code = 'destroyer',
volume = 0.02,
},
elite_infantry_ammo = {
batch_size = 300,
cost = {
concrete = 0,
metal = 700,
money = 1800,
petrol = 0,
uranium = 0,
},
craft_time = 600,
kind = 'unit',
name = 'Elite Rounds',
source_code = 'elite_infantry',
volume = 0.02,
},
frigate_ammo = {
batch_size = 140,
cost = {
concrete = 0,
metal = 2600,
money = 4000,
petrol = 350,
uranium = 0,
},
craft_time = 960,
kind = 'unit',
name = 'Frigate Shells',
source_code = 'frigate',
volume = 0.02,
},
ghost_infantry_ammo = {
batch_size = 250,
cost = {
concrete = 0,
metal = 800,
money = 2400,
petrol = 0,
uranium = 0,
},
craft_time = 720,
kind = 'unit',
name = 'Suppressed Rounds',
source_code = 'ghost_infantry',
volume = 0.02,
},
griffon_ammo = {
batch_size = 120,
cost = {
concrete = 0,
metal = 2400,
money = 4200,
petrol = 400,
uranium = 0,
},
craft_time = 900,
kind = 'unit',
name = 'Rocket Pods',
source_code = 'griffon',
volume = 0.02,
},
heavy_infantry_ammo = {
batch_size = 400,
cost = {
concrete = 0,
metal = 400,
money = 900,
petrol = 0,
uranium = 0,
},
craft_time = 420,
kind = 'unit',
name = 'Heavy Rifle Rounds',
source_code = 'heavy_infantry',
volume = 0.02,
},
heavy_tank_ammo = {
batch_size = 150,
cost = {
concrete = 0,
metal = 2200,
money = 3500,
petrol = 350,
uranium = 0,
},
craft_time = 900,
kind = 'unit',
name = 'Heavy Tank Shells',
source_code = 'heavy_tank',
volume = 0.02,
},
jet_fighter_ammo = {
batch_size = 100,
cost = {
concrete = 0,
metal = 3500,
money = 6500,
petrol = 500,
uranium = 0,
},
craft_time = 1200,
kind = 'unit',
name = 'Air-to-Air Missiles',
source_code = 'jet_fighter',
volume = 0.02,
},
light_infantry_ammo = {
batch_size = 500,
cost = {
concrete = 0,
metal = 200,
money = 500,
petrol = 0,
uranium = 0,
},
craft_time = 300,
kind = 'unit',
name = 'Rifle Rounds',
source_code = 'light_infantry',
volume = 0.02,
},
light_tank_ammo = {
batch_size = 200,
cost = {
concrete = 0,
metal = 1200,
money = 2000,
petrol = 200,
uranium = 0,
},
craft_time = 600,
kind = 'unit',
name = 'Light Tank Shells',
source_code = 'light_tank',
volume = 0.02,
},
minefield_ammo = {
batch_size = 200,
cost = {
concrete = 600,
metal = 1600,
money = 2500,
petrol = 0,
uranium = 0,
},
craft_time = 720,
kind = 'fortification',
name = 'Mines',
source_code = 'minefield',
volume = 0.3,
},
resistance_infantry_ammo = {
batch_size = 500,
cost = {
concrete = 0,
metal = 150,
money = 300,
petrol = 0,
uranium = 0,
},
craft_time = 240,
kind = 'unit',
name = 'Scavenged Rounds',
source_code = 'resistance_infantry',
volume = 0.02,
},
stealth_helicopter_ammo = {
batch_size = 80,
cost = {
concrete = 0,
metal = 3800,
money = 7500,
petrol = 600,
uranium = 0,
},
craft_time = 1320,
kind = 'unit',
name = 'Stealth Rocket Pods',
source_code = 'stealth_helicopter',
volume = 0.02,
},
submarine_ammo = {
batch_size = 60,
cost = {
concrete = 0,
metal = 4000,
money = 7000,
petrol = 700,
uranium = 0,
},
craft_time = 1500,
kind = 'unit',
name = 'Torpedoes',
source_code = 'submarine',
volume = 0.02,
},
warship_ammo = {
batch_size = 120,
cost = {
concrete = 0,
metal = 3000,
money = 4500,
petrol = 400,
uranium = 0,
},
craft_time = 1080,
kind = 'unit',
name = 'Naval Shells',
source_code = 'warship',
volume = 0.02,
},
}