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Aircraft Carrier

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Aircraft Carrier (tier 1)
Domain sea
Tiers 5 (see all tiers)
Attack 0
Defense 55
Speed 72
Volume 250000
Cargo capacity 4500
Build time 1100
Cost 240 money, 100 food, 140 metal, 140 petrol
Upkeep 24 money, 10 food, 14 metal, 14 petrol

Aircraft Carrier

Mobile sea airbase that ferries and launches an air wing of jet fighters.

Domain: Sea · Role: Transport · Ammunition: none

Stats

Higher tiers of the Aircraft Carrier are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


Aircraft Carrier: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 0 0 0 0 0
Defense 55 72 92 118 156
Speed 72 72 72 72 72
Volume 250000 250000 250000 250000 250000
Cargo capacity 4500 4500 4500 4500 4500
Build time 1100 1300 1530 1810 2150
Cost 240 money, 100 food, 140 metal, 140 petrol 280 money, 110 food, 160 metal, 160 petrol 320 money, 120 food, 180 metal, 180 petrol 360 money, 140 food, 200 metal, 200 petrol 420 money, 160 food, 230 metal, 230 petrol
Upkeep 24 money, 10 food, 14 metal, 14 petrol 28 money, 11 food, 16 metal, 16 petrol 32 money, 12 food, 18 metal, 18 petrol 36 money, 14 food, 20 metal, 20 petrol 42 money, 16 food, 23 metal, 23 petrol

Abilities

  • Carries jet fighters up to its cargo volume (a m³ budget).
  • Its attack comes from the embarked jets it projects into battle. An empty carrier has no air strike of its own, so its combat power scales with the jets loaded aboard.

Counters

Aircraft Carrier has no hard counters and is not a hard counter to anything, it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).

Aircraft Carrier uses no ammunition.

Movement and transport

As a naval unit it operates on sea nodes and cannot enter land districts.

It carries jet fighters, up to its cargo volume (a m³ budget).

Tips

  • An empty carrier has no air strike of its own; its combat power is the jets embarked, so fill it before sailing into contact.
  • Embarked jets keep their limits: they cannot counter other jets, and Anti-Air and Frigates return fire against them.

See also

  • Units: all units, counter matrix and stances