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Warship

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Warship (tier 1)
Domain sea
Tiers 5 (see all tiers)
Attack 52
Defense 48
Speed 72
Volume 5000
Build time 900
Cost 180 money, 80 food, 100 metal, 100 petrol
Upkeep 18 money, 8 food, 10 metal, 10 petrol

Warship

General-purpose surface combatant for naval battles and shore presence.

Domain: Sea · Role: Line combat · Ammunition: Naval Shells

Stats

Higher tiers of the Warship are unlocked through research; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.


Warship: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 52 69 91 120 158
Defense 48 62 80 103 133
Speed 72 72 72 72 72
Volume 5000 5000 5000 5000 5000
Build time 900 1062 1253 1479 1745
Cost 180 money, 80 food, 100 metal, 100 petrol 210 money, 90 food, 120 metal, 120 petrol 230 money, 100 food, 130 metal, 130 petrol 260 money, 110 food, 150 metal, 150 petrol 300 money, 130 food, 170 metal, 170 petrol
Upkeep 18 money, 8 food, 10 metal, 10 petrol 21 money, 9 food, 12 metal, 12 petrol 23 money, 10 food, 13 metal, 13 petrol 26 money, 11 food, 15 metal, 15 petrol 30 money, 13 food, 17 metal, 17 petrol

Abilities

  • Hard-countered by submarines.

Counters

Jet fighters engage the units they counter exclusively, so warship draws their fire away from the rest of the army.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).

In combat Warship expends Naval Shells. Ammunition is crafted in batches at ammunition buildings (Ammunition Factory, Ordnance Plant); keep the army supplied to stay effective in prolonged fighting.

Movement and transport

As a naval unit it operates on sea nodes and cannot enter land districts.

Tips

  • Hard-countered by submarines and by jet fighters. Screen it with Destroyers (which detect and counter submarines) and Frigates (which return fire against jets).

See also