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Silo Launcher: Difference between revisions

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Import generated wiki content (units, buildings, fortifications, overview, categories)
Import generated wiki content (units, buildings, fortifications, overview, categories)
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== Stats ==
== Stats ==


Silo Launcher is upgraded level by level (Level 1, Level 2, …). Its stats and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.
Silo Launcher is upgraded level by level (Level 1, Level 2, ...). Its stats and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.


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== See also ==
== See also ==


* [[Fortifications]] — all country fortifications
* [[Fortifications]]: all country fortifications
* [[Strategic Weapons]]
* [[Strategic Weapons]]
* [[Missile Laboratory]]
* [[Missile Laboratory]]

Revision as of 22:48, 21 August 2026

Silo Launcher has no level 1

Silo Launcher

A built Silo Launcher is required to load and launch strategic ordnance (ballistic missiles and nuclear bombs) produced by the Missile Laboratory. Incoming warheads can be intercepted by an Anti-Missile System.

Kind: Country fortification · Role: Strategic weapons · Ammunition: none

Stats

Silo Launcher is upgraded level by level (Level 1, Level 2, ...). Its stats and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.

Silo Launcher has no level data

Construction

Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see Stats). The research focus Fortification Speed shortens construction, and enemy spies can run a Sabotage fortification mission that halts construction in the district.

Tips

  • Build it before the missiles: ordnance cannot be loaded without a finished silo.

See also