Strategic Weapons: Difference between revisions
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== Strategic Weapons == | == Strategic Weapons == | ||
Strategic weapons are | Strategic weapons are government-authorized '''ballistic missiles''' and '''nuclear bombs''', launched at a district from a silo. They are the third kind of ammunition, '''strategic ordnance''', alongside unit and fortification ammunition. | ||
=== The chain === | |||
* [[Missile Laboratory]] (building): researches and produces strategic missiles. | |||
* [[Silo Launcher]] (country fortification): required to craft, load and launch ordnance. A missile must be loaded into the silo before it can be fired ("Load a missile first"). | |||
* [[Anti-Missile System]] (country fortification): intercepts incoming strategic missiles aimed at the district, consuming Interceptor Missiles. | |||
=== Crafting === | |||
Strategic ordnance is crafted as '''national production''' from the crafting window: it requires a built Silo Launcher and is paid from the country wallet, with a cost that scales with the number of members in the country. Each ordnance has a build time, a cost in resources, an '''impact radius''' and a '''losses''' percentage applied to what is inside the radius. | |||
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{{AmmoTable|kind=strategic}} | |||
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=== See also === | |||
* [[Ammunition]] | |||
* [[Fortifications]] | |||
* [[Government]] | |||
</translate> | </translate> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 22:46, 21 August 2026
Strategic Weapons
Strategic weapons are government-authorized ballistic missiles and nuclear bombs, launched at a district from a silo. They are the third kind of ammunition, strategic ordnance, alongside unit and fortification ammunition.
The chain
- Missile Laboratory (building): researches and produces strategic missiles.
- Silo Launcher (country fortification): required to craft, load and launch ordnance. A missile must be loaded into the silo before it can be fired ("Load a missile first").
- Anti-Missile System (country fortification): intercepts incoming strategic missiles aimed at the district, consuming Interceptor Missiles.
Crafting
Strategic ordnance is crafted as national production from the crafting window: it requires a built Silo Launcher and is paid from the country wallet, with a cost that scales with the number of members in the country. Each ordnance has a build time, a cost in resources, an impact radius and a losses percentage applied to what is inside the radius.
No ammunition of this kind.