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Template:BuildingLevels: Difference between revisions

From WarExpand Wiki
Import generated wiki content (units, buildings, fortifications, overview, categories)
 
Import generated wiki content (units, buildings, fortifications, overview, categories)
 
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Usage: <code><nowiki>{{BuildingLevels|code=metal_mine}}</nowiki></code>
Usage: <code><nowiki>{{BuildingLevels|code=metal_mine}}</nowiki></code>


* '''code''' – the building code used by the game database, for example <code>metal_mine</code>, <code>barraks</code>, <code>aircraft_factory</code>.
* '''code''': the building code used by the game database, for example <code>metal_mine</code>, <code>barraks</code>, <code>aircraft_factory</code>.


The table adapts to however many levels the export provides; a stat row is hidden when no level has a value for it. The numbers come from the game's building data and are refreshed by <code>scripts/export-wiki-data.cjs</code>. Do not correct them here – fix the game data and re-run the export.
The table adapts to however many levels the export provides; a stat row is hidden when no level has a value for it. The numbers come from the game's building data and are refreshed by <code>scripts/export-wiki-data.cjs</code>. Do not correct them here: fix the game data and re-run the export.
</noinclude>
</noinclude>

Latest revision as of 22:48, 21 August 2026

Renders a comparison table of every level of one building (levels as columns, stats as rows), reading Module:Data/Buildings through Module:BuildingStats. Companion to Template:BuildingInfobox, which shows a single level.

Usage: {{BuildingLevels|code=metal_mine}}

  • code: the building code used by the game database, for example metal_mine, barraks, aircraft_factory.

The table adapts to however many levels the export provides; a stat row is hidden when no level has a value for it. The numbers come from the game's building data and are refreshed by scripts/export-wiki-data.cjs. Do not correct them here: fix the game data and re-run the export.