Anti-Missile System: Difference between revisions
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
||
| Line 1: | Line 1: | ||
<languages/> | <languages/> | ||
{{FortificationInfobox|code=anti_missile_system|level=1}} | |||
<translate> | <translate> | ||
== Anti-Missile System == | == Anti-Missile System == | ||
| Line 5: | Line 6: | ||
Intercepts incoming strategic missiles aimed at the district. | Intercepts incoming strategic missiles aimed at the district. | ||
Attack, defense, durability and cost scale with level. | '''Kind:''' Country fortification · '''Role:''' Missile defense · '''Ammunition:''' Interceptor Missiles | ||
== Stats == | |||
Anti-Missile System is upgraded level by level (Level 1, Level 2, …). Attack, defense, durability and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database. | |||
</translate> | |||
{{FortificationLevels|code=anti_missile_system}} | |||
<translate> | |||
== Construction == | |||
Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus ''Fortification Speed'' shortens construction, and enemy spies can run a ''Sabotage fortification'' mission that halts construction in the district. | |||
In action Anti-Missile System expends '''Interceptor Missiles''', crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire. | |||
== Tips == | |||
* The only defense against ballistic missiles and nuclear bombs aimed at the district; it consumes Interceptor Missiles, so stock them before a crisis. | |||
== See also == | |||
* [[Fortifications]] — all country fortifications | |||
* [[Strategic Weapons]] | |||
* [[Missile Laboratory]] | |||
* [[National Ordnance Plant]] | |||
</translate> | </translate> | ||
[[Category:Fortifications]] | [[Category:Fortifications]] | ||
Revision as of 22:32, 21 August 2026
Anti-Missile System has no level 1
Anti-Missile System
Intercepts incoming strategic missiles aimed at the district.
Kind: Country fortification · Role: Missile defense · Ammunition: Interceptor Missiles
Stats
Anti-Missile System is upgraded level by level (Level 1, Level 2, …). Attack, defense, durability and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.
Anti-Missile System has no level data
Construction
Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see Stats). The research focus Fortification Speed shortens construction, and enemy spies can run a Sabotage fortification mission that halts construction in the district.
In action Anti-Missile System expends Interceptor Missiles, crafted as national production at the National Ordnance Plant. Keep it stocked; a fortification without ammunition cannot fire.
Tips
- The only defense against ballistic missiles and nuclear bombs aimed at the district; it consumes Interceptor Missiles, so stock them before a crisis.
See also
- Fortifications — all country fortifications
- Strategic Weapons
- Missile Laboratory
- National Ordnance Plant