Anti-Air System: Difference between revisions
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
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{{FortificationInfobox|code=anti_air_system|level=1}} | |||
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== Anti-Air System == | == Anti-Air System == | ||
Static air-defense battery that damages enemy aircraft entering its range. | Static air-defense battery that damages enemy aircraft entering its range. | ||
'''Kind:''' Country fortification · '''Role:''' Air defense · Bombardment · '''Ammunition:''' SAM Missiles | |||
== Stats == | |||
Anti-Air System is upgraded level by level (Level 1, Level 2, …). Attack, defense, durability and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database. | |||
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{{FortificationLevels|code=anti_air_system}} | |||
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== Abilities == | == Abilities == | ||
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* Bombards hostile air armies within range. | * Bombards hostile air armies within range. | ||
== Construction == | |||
Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus ''Fortification Speed'' shortens construction, and enemy spies can run a ''Sabotage fortification'' mission that halts construction in the district. | |||
In action Anti-Air System expends '''SAM Missiles''', crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire. | |||
== Tips == | |||
* Static counterpart of the [[Anti-Air]] unit: covers the district against jet and bomber raids while the army is away. | |||
== See also == | |||
* [[Fortifications]] — all country fortifications | |||
* [[Bombardment]] | |||
* [[National Ordnance Plant]] | |||
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[[Category:Fortifications]] | [[Category:Fortifications]] | ||
Revision as of 22:32, 21 August 2026
Anti-Air System has no level 1
Anti-Air System
Static air-defense battery that damages enemy aircraft entering its range.
Kind: Country fortification · Role: Air defense · Bombardment · Ammunition: SAM Missiles
Stats
Anti-Air System is upgraded level by level (Level 1, Level 2, …). Attack, defense, durability and cost scale with level. The box at the top right shows Level 1; the table below compares every level and is read directly from the game database.
Anti-Air System has no level data
Abilities
- Bombards hostile air armies within range.
Construction
Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see Stats). The research focus Fortification Speed shortens construction, and enemy spies can run a Sabotage fortification mission that halts construction in the district.
In action Anti-Air System expends SAM Missiles, crafted as national production at the National Ordnance Plant. Keep it stocked; a fortification without ammunition cannot fire.
Tips
- Static counterpart of the Anti-Air unit: covers the district against jet and bomber raids while the army is away.
See also
- Fortifications — all country fortifications
- Bombardment
- National Ordnance Plant