Aircraft Carrier: Difference between revisions
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== Stats == | == Stats == | ||
Aircraft Carrier comes in numbered tiers (Tier 1, Tier 2, | Aircraft Carrier comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database. | ||
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* Carries jet fighters up to its cargo volume (a m³ budget). | * Carries jet fighters up to its cargo volume (a m³ budget). | ||
* Its attack comes from the embarked jets it projects into battle | * Its attack comes from the embarked jets it projects into battle. An empty carrier has no air strike of its own, so its combat power scales with the jets loaded aboard. | ||
== Counters == | == Counters == | ||
Aircraft Carrier has no hard counters and is not a hard counter to anything | Aircraft Carrier has no hard counters and is not a hard counter to anything, it trades on raw stats. | ||
''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.'' | ||
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== See also == | == See also == | ||
* [[Units]] | * [[Units]]: all units, counter matrix and stances | ||
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Revision as of 22:46, 21 August 2026
| Domain | sea |
|---|---|
| Tiers | 5 (see all tiers) |
| Attack | 0 |
| Defense | 55 |
| Speed | 72 |
| Volume | 250000 |
| Cargo capacity | 4500 |
| Build time | 1100 |
| Cost | 240 money, 100 food, 140 metal, 140 petrol |
| Upkeep | 24 money, 10 food, 14 metal, 14 petrol |
Aircraft Carrier
Mobile sea airbase that ferries and launches an air wing of jet fighters.
Domain: Sea · Role: Transport · Ammunition: none
Stats
Aircraft Carrier comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
| Stat | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Attack | 0 | 0 | 0 | 0 | 0 |
| Defense | 55 | 72 | 92 | 118 | 156 |
| Speed | 72 | 72 | 72 | 72 | 72 |
| Volume | 250000 | 250000 | 250000 | 250000 | 250000 |
| Cargo capacity | 4500 | 4500 | 4500 | 4500 | 4500 |
| Build time | 1100 | 1300 | 1530 | 1810 | 2150 |
| Cost | 240 money, 100 food, 140 metal, 140 petrol | 280 money, 110 food, 160 metal, 160 petrol | 320 money, 120 food, 180 metal, 180 petrol | 360 money, 140 food, 200 metal, 200 petrol | 420 money, 160 food, 230 metal, 230 petrol |
| Upkeep | 24 money, 10 food, 14 metal, 14 petrol | 28 money, 11 food, 16 metal, 16 petrol | 32 money, 12 food, 18 metal, 18 petrol | 36 money, 14 food, 20 metal, 20 petrol | 42 money, 16 food, 23 metal, 23 petrol |
Abilities
- Carries jet fighters up to its cargo volume (a m³ budget).
- Its attack comes from the embarked jets it projects into battle. An empty carrier has no air strike of its own, so its combat power scales with the jets loaded aboard.
Counters
Aircraft Carrier has no hard counters and is not a hard counter to anything, it trades on raw stats.
Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.
Production
Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).
Aircraft Carrier uses no ammunition.
Movement and transport
As a naval unit it operates on sea nodes and cannot enter land districts.
It carries jet fighters, up to its cargo volume (a m³ budget).
Tips
- An empty carrier has no air strike of its own; its combat power is the jets embarked, so fill it before sailing into contact.
- Embarked jets keep their limits: they cannot counter other jets, and Anti-Air and Frigates return fire against them.
See also
- Units: all units, counter matrix and stances