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== Stats ==
== Stats ==


Naval Cargo comes in numbered tiers (Tier 1, Tier 2, …) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.
Naval Cargo comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through [[Research|research]]. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


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== Abilities ==
== Abilities ==


* Carries units up to its cargo volume, a m³ budget — each unit consumes space equal to its volume.
* Carries units up to its cargo volume, a m³ budget; each unit consumes space equal to its volume.


== Counters ==
== Counters ==


Naval Cargo has no hard counters and is not a hard counter to anything — it trades on raw stats.
Naval Cargo has no hard counters and is not a hard counter to anything, it trades on raw stats.


''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.''
''Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.''
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As a naval unit it operates on sea nodes and cannot enter land districts.
As a naval unit it operates on sea nodes and cannot enter land districts.


It carries land and support units, up to its cargo volume (a m³ budget — each unit consumes space equal to its volume).
It carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).


== Tips ==
== Tips ==


* Cargo is a m³ budget: every unit consumes space equal to its volume, so check unit volumes before loading.
* Cargo is a m³ budget: every unit consumes space equal to its volume, so check unit volumes before loading.
* Land units aboard cannot fight for themselves — escort the transport.
* Land units aboard cannot fight for themselves, escort the transport.


== See also ==
== See also ==


* [[Units]] — all units, counter matrix and stances
* [[Units]]: all units, counter matrix and stances


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Revision as of 22:46, 21 August 2026


Naval Cargo (tier 1)
Domain sea
Tiers 5 (see all tiers)
Attack 0
Defense 30
Speed 72
Volume 15000
Cargo capacity 4500
Build time 800
Cost 100 money, 50 food, 80 metal, 80 petrol
Upkeep 10 money, 5 food, 8 metal, 8 petrol

Naval Cargo

Naval transport that ferries land and support units across water.

Domain: Sea · Role: Transport · Ammunition: none

Stats

Naval Cargo comes in numbered tiers (Tier 1, Tier 2, ...) that are unlocked through research. Each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep. The box at the top right shows Tier 1; the table below compares every tier and is read directly from the game database.


Naval Cargo: stats by tier
Stat Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Attack 0 0 0 0 0
Defense 30 40 53 70 92
Speed 72 72 72 72 72
Volume 15000 15000 15000 15000 15000
Cargo capacity 4500 4500 4500 4500 4500
Build time 800 944 1114 1314 1550
Cost 100 money, 50 food, 80 metal, 80 petrol 120 money, 60 food, 90 metal, 90 petrol 140 money, 70 food, 110 metal, 110 petrol 160 money, 80 food, 120 metal, 120 petrol 180 money, 90 food, 140 metal, 140 petrol
Upkeep 10 money, 5 food, 8 metal, 8 petrol 12 money, 6 food, 9 metal, 9 petrol 14 money, 7 food, 11 metal, 11 petrol 16 money, 8 food, 12 metal, 12 petrol 18 money, 9 food, 14 metal, 14 petrol

Abilities

  • Carries units up to its cargo volume, a m³ budget; each unit consumes space equal to its volume.

Counters

Naval Cargo has no hard counters and is not a hard counter to anything, it trades on raw stats.

Hard-countered units take extra losses and cannot retaliate against the unit countering them. See Units#Counters for the full matrix.

Production

Trained at the Naval Base. Build time, cost and upkeep depend on the tier (see Stats).

Naval Cargo uses no ammunition.

Movement and transport

As a naval unit it operates on sea nodes and cannot enter land districts.

It carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).

Tips

  • Cargo is a m³ budget: every unit consumes space equal to its volume, so check unit volumes before loading.
  • Land units aboard cannot fight for themselves, escort the transport.

See also

  • Units: all units, counter matrix and stances